mirror of https://github.com/PCSX2/pcsx2.git
GS/DX11: Fix incorrect UBO for P8 conversion
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@ -789,6 +789,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs
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struct Uniforms
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struct Uniforms
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{
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{
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float scale;
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float scale;
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float pad1[3];
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u32 SBW, DBW, pad3;
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u32 SBW, DBW, pad3;
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};
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};
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