From 9b1a2d9eaf2973988e9848c3d3572077b2563fbe Mon Sep 17 00:00:00 2001 From: Stenzek Date: Fri, 24 Mar 2023 21:14:58 +1000 Subject: [PATCH] GS/DX11: Fix incorrect UBO for P8 conversion --- pcsx2/GS/Renderers/DX11/GSDevice11.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp index 1bc9cbf96d..ef332b845a 100644 --- a/pcsx2/GS/Renderers/DX11/GSDevice11.cpp +++ b/pcsx2/GS/Renderers/DX11/GSDevice11.cpp @@ -789,6 +789,7 @@ void GSDevice11::ConvertToIndexedTexture(GSTexture* sTex, float sScale, u32 offs struct Uniforms { float scale; + float pad1[3]; u32 SBW, DBW, pad3; };