From 9b0dc287c1549acf0509bd62ec1206ce0ca890fe Mon Sep 17 00:00:00 2001 From: RedDevilus Date: Thu, 24 Feb 2022 00:55:56 +0100 Subject: [PATCH] PCSX2-GUI: Rename Interlacing to Deinterlacing So to sketch what is an annoying issue is that this for years has been wrongly presented to users. None Interlacing = Interlacing but if used with a no-interlacing patch it will look like progressive but PCSX2 or really the internal PS2 side only detects interlacing mode. Which blows my mind that the user wouldn't be wrong to assume that None Interlacing = Interlacing. Weave = Interlacing method (saw-tooth) Bob = Likely the sharpest but can do vertical bouncing. Blending = A bit blurry but the most consistent and has no bouncing. I didn't change the code just the visual presentation to the users. Example in gif format: https://upload.wikimedia.org/wikipedia/de/1/1e/Interlaced_Animation.gif --- pcsx2-qt/Settings/GraphicsSettingsWidget.ui | 2 +- pcsx2/GS/Window/GSwxDialog.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/pcsx2-qt/Settings/GraphicsSettingsWidget.ui b/pcsx2-qt/Settings/GraphicsSettingsWidget.ui index 7527df5c92..70ac5b865f 100644 --- a/pcsx2-qt/Settings/GraphicsSettingsWidget.ui +++ b/pcsx2-qt/Settings/GraphicsSettingsWidget.ui @@ -133,7 +133,7 @@ - Interlacing: + Deinterlacing: diff --git a/pcsx2/GS/Window/GSwxDialog.cpp b/pcsx2/GS/Window/GSwxDialog.cpp index b8da18c323..cc329b3e45 100644 --- a/pcsx2/GS/Window/GSwxDialog.cpp +++ b/pcsx2/GS/Window/GSwxDialog.cpp @@ -600,7 +600,7 @@ Dialog::Dialog() m_adapter_select = new wxChoice(this, wxID_ANY, wxDefaultPosition, wxDefaultSize, {}); top_grid->Add(m_adapter_select, wxSizerFlags().Expand()); - m_ui.addComboBoxAndLabel(top_grid, "Interlacing (F5):", "interlace", &theApp.m_gs_interlace); + m_ui.addComboBoxAndLabel(top_grid, "Deinterlacing (F5):", "interlace", &theApp.m_gs_interlace); m_bifilter_select = m_ui.addComboBoxAndLabel(top_grid, "Texture Filtering:", "filter", &theApp.m_gs_bifilter, IDC_FILTER).first;