mirror of https://github.com/PCSX2/pcsx2.git
gsdx: Adjust some crc hack comments for some games.
Maybe in the future I'll add github issue links to corresponding crc hacks.
This commit is contained in:
parent
548d6b31bf
commit
946e6046b3
|
@ -50,6 +50,7 @@ bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
|
||||||
// HDR colclip/conclip not supported,
|
// HDR colclip/conclip not supported,
|
||||||
// Depth target lookup,
|
// Depth target lookup,
|
||||||
// Texture shuffle and SW emulated fbmask.
|
// Texture shuffle and SW emulated fbmask.
|
||||||
|
// https://github.com/PCSX2/pcsx2/issues/2449
|
||||||
skip = 3;
|
skip = 3;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1771,7 +1772,6 @@ void GSState::SetupCrcHack()
|
||||||
|
|
||||||
if (Dx_and_OGL) {
|
if (Dx_and_OGL) {
|
||||||
lut[CRC::AceCombat4] = GSC_AceCombat4;
|
lut[CRC::AceCombat4] = GSC_AceCombat4;
|
||||||
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
|
|
||||||
lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
|
lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
|
||||||
lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
|
lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
|
||||||
lut[CRC::BurnoutTakedown] = GSC_BurnoutGames;
|
lut[CRC::BurnoutTakedown] = GSC_BurnoutGames;
|
||||||
|
@ -1814,17 +1814,18 @@ void GSState::SetupCrcHack()
|
||||||
lut[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
|
lut[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
|
||||||
|
|
||||||
// Half Screen bottom issue
|
// Half Screen bottom issue
|
||||||
lut[CRC::DBZBT2] = GSC_DBZBT2;
|
lut[CRC::DBZBT2] = GSC_DBZBT2; // Half screen on depth format 16bit
|
||||||
lut[CRC::DBZBT3] = GSC_DBZBT3;
|
lut[CRC::DBZBT3] = GSC_DBZBT3; // Half screen on depth format 16bit
|
||||||
lut[CRC::DemonStone] = GSC_DemonStone;
|
lut[CRC::DemonStone] = GSC_DemonStone; // Half screen on texture shuffle
|
||||||
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
|
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
|
||||||
lut[CRC::SonicUnleashed] = GSC_SonicUnleashed; // + Texture shuffle
|
|
||||||
lut[CRC::Tekken5] = GSC_Tekken5;
|
lut[CRC::Tekken5] = GSC_Tekken5;
|
||||||
|
|
||||||
// Texture shuffle
|
// Texture shuffle
|
||||||
|
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers; // + Half screen on texture shuffle
|
||||||
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
|
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
|
||||||
|
lut[CRC::SonicUnleashed] = GSC_SonicUnleashed; // + Half screen on texture shuffle
|
||||||
|
|
||||||
// These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to DX only)
|
// These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive)
|
||||||
lut[CRC::RadiataStories] = GSC_RadiataStories;
|
lut[CRC::RadiataStories] = GSC_RadiataStories;
|
||||||
lut[CRC::StarOcean3] = GSC_StarOcean3;
|
lut[CRC::StarOcean3] = GSC_StarOcean3;
|
||||||
lut[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
|
lut[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;
|
||||||
|
|
Loading…
Reference in New Issue