gsdx: Adjust some crc hack comments for some games.

Maybe in the future I'll add github issue links to corresponding crc
hacks.
This commit is contained in:
lightningterror 2019-01-21 19:38:20 +01:00
parent 548d6b31bf
commit 946e6046b3
1 changed files with 7 additions and 6 deletions

View File

@ -50,6 +50,7 @@ bool GSC_BigMuthaTruckers(const GSFrameInfo& fi, int& skip)
// HDR colclip/conclip not supported, // HDR colclip/conclip not supported,
// Depth target lookup, // Depth target lookup,
// Texture shuffle and SW emulated fbmask. // Texture shuffle and SW emulated fbmask.
// https://github.com/PCSX2/pcsx2/issues/2449
skip = 3; skip = 3;
} }
} }
@ -1771,7 +1772,6 @@ void GSState::SetupCrcHack()
if (Dx_and_OGL) { if (Dx_and_OGL) {
lut[CRC::AceCombat4] = GSC_AceCombat4; lut[CRC::AceCombat4] = GSC_AceCombat4;
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers;
lut[CRC::BurnoutDominator] = GSC_BurnoutGames; lut[CRC::BurnoutDominator] = GSC_BurnoutGames;
lut[CRC::BurnoutRevenge] = GSC_BurnoutGames; lut[CRC::BurnoutRevenge] = GSC_BurnoutGames;
lut[CRC::BurnoutTakedown] = GSC_BurnoutGames; lut[CRC::BurnoutTakedown] = GSC_BurnoutGames;
@ -1814,17 +1814,18 @@ void GSState::SetupCrcHack()
lut[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge; lut[CRC::LordOfTheRingsThirdAge] = GSC_LordOfTheRingsThirdAge;
// Half Screen bottom issue // Half Screen bottom issue
lut[CRC::DBZBT2] = GSC_DBZBT2; lut[CRC::DBZBT2] = GSC_DBZBT2; // Half screen on depth format 16bit
lut[CRC::DBZBT3] = GSC_DBZBT3; lut[CRC::DBZBT3] = GSC_DBZBT3; // Half screen on depth format 16bit
lut[CRC::DemonStone] = GSC_DemonStone; lut[CRC::DemonStone] = GSC_DemonStone; // Half screen on texture shuffle
lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending lut[CRC::MetalGearSolid3] = GSC_MetalGearSolid3; // + accurate blending
lut[CRC::SonicUnleashed] = GSC_SonicUnleashed; // + Texture shuffle
lut[CRC::Tekken5] = GSC_Tekken5; lut[CRC::Tekken5] = GSC_Tekken5;
// Texture shuffle // Texture shuffle
lut[CRC::BigMuthaTruckers] = GSC_BigMuthaTruckers; // + Half screen on texture shuffle
lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams; lut[CRC::DeathByDegreesTekkenNinaWilliams] = GSC_DeathByDegreesTekkenNinaWilliams;
lut[CRC::SonicUnleashed] = GSC_SonicUnleashed; // + Half screen on texture shuffle
// These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to DX only) // These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive)
lut[CRC::RadiataStories] = GSC_RadiataStories; lut[CRC::RadiataStories] = GSC_RadiataStories;
lut[CRC::StarOcean3] = GSC_StarOcean3; lut[CRC::StarOcean3] = GSC_StarOcean3;
lut[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2; lut[CRC::ValkyrieProfile2] = GSC_ValkyrieProfile2;