Translations: Fix typo + frame-time

Can smooth our frame time fluctuations is technically grammatically correct but a wrong statement, it's smoothing out the frame-times
This commit is contained in:
RedDevilus 2024-08-01 02:34:08 +02:00 committed by Ty
parent 85fc04598b
commit 93e4bd8215
39 changed files with 365 additions and 365 deletions

View File

@ -4392,8 +4392,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4892,8 +4892,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,8 +11346,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4413,7 +4413,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>يُحدد الحد الأقصى لعدد الأُطر التي سيتم معالجتها من قِبل وحدة الGS، قبل أن تستمر وحدة المعالجة المركزية في عملها. ستساعد القيم الأعلى في تحسين الأداء وجعله أكثر استقراراً، لكن سوف يُزيد مدة استجابة الإدخال.</translation>
</message>
<message>
@ -4913,7 +4913,7 @@ The URL was: %1</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>يعرض سجلا مرئيا لأوقات الإطار في الزاوية العلوية اليسرى من العرض.</translation>
</message>
<message>
@ -5052,7 +5052,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>تثبيت محاكاة المواضيع إلى نواة وحدة المعالجة المركزية لتحسين الأداء / الفرق الزمني.</translation>
</message>
<message>
@ -8425,7 +8425,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>إظهار أوقات الإطار</translation>
</message>
<message>
@ -11375,7 +11375,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>عرض أوقات الإطارات</translation>
</message>
<message>
@ -12047,8 +12047,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4389,8 +4389,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4889,8 +4889,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5028,8 +5028,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8401,8 +8401,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11343,8 +11343,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12015,8 +12015,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,7 +4392,7 @@ Introdueix el nom de la funció</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Estableix la quantitat màxima de fotogrames que podran posar-se en la cua del GS abans que el subprocés de la CPU esperi que un fotograma sigui completat per a poder continuar. Un valor alt podria ajudar a suavitzar les durades de fotogrames irregulars, però afegirà més retard en l'entrada dels controls.</translation>
</message>
<message>
@ -4892,8 +4892,8 @@ URL introduïda: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,8 +11346,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4402,7 +4402,7 @@ Zadejte název funkce</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Nastaví maximální počet snímků, které mohou být zařazeny do fronty do GS předtím, než vlákno procesoru počká na dokončení jednoho z nich, než bude pokračovat. Vyšší hodnoty mohou pomoci s vyhlazením nepravidelných časů snímků, ale přidají další vstupní zpoždění.</translation>
</message>
<message>
@ -4902,7 +4902,7 @@ Tato URL byla: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Zobrazí vizuální historii naměřeného času mezi snímky v levém horním rohu displeje.</translation>
</message>
<message>
@ -5041,7 +5041,7 @@ Přejete si přesto vypnout a NEVRATNĚ ZNIČIT VAŠI PAMĚŤOVOU KARTU?</transl
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Připne emulační vlákna do jader procesoru, aby se potenciálně zlepšila odchylka výkonu/doba snímku.</translation>
</message>
<message>
@ -8414,8 +8414,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11360,8 +11360,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12032,8 +12032,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,8 +4392,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4892,8 +4892,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,8 +11346,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,7 +4392,7 @@ Gebe den Funktionsnamen ein</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Setzt die maximale Anzahl von Frames fest, die in einer Warteschlange zum GS stehen können. Der CPU-Thread wartet jedes mal bis ein Frame fertiggestellt wurde bevor es mit dem nächsten weitermacht . Höhere Werte können bei der Glättung unregelmäßiger Bildzeiten (Frame Times) helfen, fügt aber zusätzliche Eingabeverzögerungen (Input Lag) hinzu.</translation>
</message>
<message>
@ -4892,7 +4892,7 @@ Die URL war: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Zeigt ein Histogramm der Frametimes in der oberen linken Ecke des Displays an.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Möchtest du trotzdem herunterfahren und DEINE MEMORY CARD IRREVERSIBEL ZERSTÖR
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Setzt Emulations-Threads fest auf echte CPU-Kerne (anstatt Hyperthreading/SMT Kerne), um eventuell die Performance/Frametimes zu verbessern bzw. Schwankungen zu verringern.</translation>
</message>
<message>
@ -8404,7 +8404,7 @@ Möchten Sie diesen laden und fortfahren?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Frametime anzeigen</translation>
</message>
<message>
@ -11344,7 +11344,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Frametimes anzeigen</translation>
</message>
<message>
@ -12016,7 +12016,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Erkennt, wann inaktive Frames in 25/30fps Spielen dargestellt werden und überspringt die Darstellung dieser Frames. Das Frame wird immer noch gerendert, es bedeutet lediglich, dass die GPU mehr Zeit hat, es zu vervollständigen (dies ist KEIN frame skipping). Kann Frametime schwankungen glätten, wenn die CPU/GPU nahezu maximal Ausgelastet sind, aber macht Framepacing inkonsistenter und kann die Eingabeverzögerung erhöhen.</translation>
</message>
<message>

View File

@ -4392,8 +4392,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4892,8 +4892,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,8 +11346,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4357,7 +4357,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -4853,7 +4853,7 @@ The URL was: %1</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -4990,7 +4990,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -8359,7 +8359,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -11281,7 +11281,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation type="unfinished"></translation>
</message>
<message>
@ -11953,7 +11953,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished"></translation>
</message>
<message>

View File

@ -4392,8 +4392,8 @@ Inserta el nombre de función</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4892,8 +4892,8 @@ La URL era: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,8 +11346,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12018,7 +12018,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Detecta cuando se presentan cuadros inactivos en juegos de 25/30fps, y omite presentar esos cuadros. El cuadro sigue siendo renderizado, esto sólo significa que la GPU tiene más tiempo para completarlo (esto NO es omision de fotograma). Puede suavizar las fluctuaciones de tiempo del cuadro cuando la CPU/GPU está cerca de la máxima utilización, pero hace que el ritmo del cuadro sea más inconsistente y puede aumentar el retraso de la entrada.</translation>
</message>
<message>

View File

@ -4392,7 +4392,7 @@ Introduce el nombre de la función</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Establece la cantidad máxima de fotogramas que podrán ponerse en la cola del GS antes de que el subproceso de la CPU espere a que un fotograma sea completado para poder continuar. Un valor alto podría ayudar a suavizar las duraciones de fotogramas irregulares, pero añadirá más retraso en la entrada de los controles.</translation>
</message>
<message>
@ -4892,7 +4892,7 @@ URL introducida: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Muestra un historial visual de duraciones de fotogramas en la esquina superior izquierda de la imagen.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Asigna hilos de la emulación a otros núcleos de la CPU, lo que podría mejorar el rendimiento o reducir la variación de la duración de fotogramas.</translation>
</message>
<message>
@ -8404,7 +8404,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Mostrar duraciones de fotogramas</translation>
</message>
<message>
@ -11345,7 +11345,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Mostrar duraciones de fotogramas</translation>
</message>
<message>
@ -12017,7 +12017,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Detecta cuándo se van a presentar fotogramas inactivos en juegos a 25/30 FPS y omite su presentación. El fotograma seguirá renderizándose, pero la GPU tendrá más tiempo para completarlo (esto NO ES omitir fotogramas). Puede suavizar las fluctuaciones en las duraciones de fotogramas cuando la CPU y la GPU estén siendo utilizadas al máximo, pero hará que el ritmo de fotogramas sea más inconsistente y puede aumentar el retraso de la señal de entrada.</translation>
</message>
<message>

View File

@ -4392,7 +4392,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>حداکثر تعداد فریمهایی را که میتوان در صف GS قرار داد را تنظیم میکند، قبل از اینکه رشته های پردازنده قبل از ادامه منتظر بماند تا یکی از آنها کارش تکمیل شود. مقادیر بالاتر می تواند به نرم کردن زمان های فریم نامنظم کمک کند، اما تاخیر ورودی اضافی پیش می آید.</translation>
</message>
<message>
@ -4892,7 +4892,7 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>تاریخچه بصری زمان های فریم را در گوشه سمت چپ بالای صفحه نشان می دهد.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>رشته های شبیه سازی را به هسته های CPU پین میکند تا به طور بالقوه به واریانس زمان فریم/پرفورمنس اجرا کمک کند.</translation>
</message>
<message>
@ -8404,7 +8404,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>نمایش زمان های فریم</translation>
</message>
<message>
@ -11346,7 +11346,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>نمایش زمان های فریم</translation>
</message>
<message>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4393,7 +4393,7 @@ Anna funktion nimi</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Asettaa enimmäismäärän kuvia, jotka jonotetaan GS:ään, ennen kuin prosessorin säie odottaa yhden niistä valmistumista ennen jatkamista. Suuremmat arvot voivat auttaa tasoittamaan epäsäännöllisiä ruutuaikoja, mutta lisäävät ylimääräistä syöttöviivettä.</translation>
</message>
<message>
@ -4893,7 +4893,7 @@ URL-osoite oli: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Näyttää kehysaikojen visuaalisen historian näytön vasemmassa yläkulmassa.</translation>
</message>
<message>
@ -5032,7 +5032,7 @@ Haluatko sammuttaa siitä huolimatta ja PERUUTTAMATTOMASTI TUHOTA MUISTIKORTTISI
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Yhdistää emulaatiosäikeet prosessorin ytimiin parantaakseen suorituskykyä/kehysaikojen vaihtelua.</translation>
</message>
<message>
@ -8405,7 +8405,7 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Näytä kehysajat</translation>
</message>
<message>
@ -11347,7 +11347,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Näytä kehysajat</translation>
</message>
<message>
@ -12019,8 +12019,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,7 +4392,7 @@ Saisissez le nom de la fonction :</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Définissez le nombre maximum d'images pouvant être en attente du GS, avant que le thread CPU ne doive attendre qu'une des images soit terminée avant de reprendre. Plus la valeur est élevée, plus les variations de durées d'image sont lissées, et plus la latence d'entrée augmente.</translation>
</message>
<message>
@ -4892,7 +4892,7 @@ URL : %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Afficher un historique visuel des durées d'image dans le coin supérieur gauche de l'écran.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Voulez-vous quand même éteindre la machine virtuelle et DÉTRUIRE DE FAÇON IR
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Associer certains threads de l'émulateur à certains cœurs CPU pour potentiellement améliorer les performances et lisser les variations de durée d'image.</translation>
</message>
<message>
@ -8404,7 +8404,7 @@ Voulez-vous charger cette sauvegarde et continuer?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Afficher les durées d'image</translation>
</message>
<message>
@ -11346,7 +11346,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Afficher les durées d'image</translation>
</message>
<message>
@ -12018,7 +12018,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Détecter quand des images en double sont présentées dans des jeux à 25 ou 30 IPS et sauter leur présentation. Le rendu de ces images est toujours effectué mais le GPU a plus de temps pour les terminer (ce n'est PAS du saut d'images). L'option peut permettre de lisser les durées d'image lorsque la charge CPU ou GPU est maximale, mais la cadence d'image sera plus variable et la latence d'entrée peut augmenter.</translation>
</message>
<message>

View File

@ -4399,8 +4399,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4899,8 +4899,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5038,8 +5038,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8411,8 +8411,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11357,8 +11357,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12029,8 +12029,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4394,8 +4394,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4894,8 +4894,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5033,8 +5033,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8406,8 +8406,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11348,8 +11348,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12020,8 +12020,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4399,8 +4399,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4899,8 +4899,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5038,8 +5038,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8411,8 +8411,8 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11355,8 +11355,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12027,8 +12027,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4388,8 +4388,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4888,8 +4888,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5027,8 +5027,8 @@ Szeretnéd még úgy is kikapcsolni és VISSZAFORDÍTHATATLANUL ELRONTOD A MEMÓ
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8400,8 +8400,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11342,8 +11342,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12014,8 +12014,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4387,8 +4387,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation>Mengatur jumlah frame maksimum yang dapat diantrekan ke GS, sebelum thread CPU menunggu salah satunya selesai sebelum melanjutkan. Jumlah yang lebih tinggi dapat menghaluskan frame time yang tidak teratur, namun akan menambah input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Mengatur jumlah frame maksimum yang dapat diantrekan ke GS, sebelum thread CPU menunggu salah satunya selesai sebelum melanjutkan. Jumlah yang lebih tinggi dapat menghaluskan frame-time yang tidak teratur, namun akan menambah input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4887,8 +4887,8 @@ Tautan nya adalah: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation>Menampilkan riwayat visual dari frame times di sudut kiri atas di layar.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Menampilkan riwayat visual dari frame-times di sudut kiri atas di layar.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5026,8 +5026,8 @@ Apakah Anda ingin menghentikan game dan MENGHANCURKAN MEMORY CARD Anda secara pe
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation>Menyematkan thread untuk emulasi ke core CPU yang mungkin dapat meningkatkan performa / perbedaan frame time.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Menyematkan thread untuk emulasi ke core CPU yang mungkin dapat meningkatkan performa / perbedaan frame-time.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8400,7 +8400,7 @@ Apakah Anda ingin memuat savestate ini dan melanjutkan?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Tampilkan Frame Time</translation>
</message>
<message>
@ -11339,7 +11339,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Tampilkan Frame Time</translation>
</message>
<message>
@ -12011,8 +12011,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Mendeteksi saat frame diam sedang ditampilkan di game 25/30 FPS dan melewati menampilkan frame-frame diam tersebut. Framenya tetap di-render, namun GPU kini memiliki lebih banyak waktu untuk menyelesaikannya (TIDAK sama dengan frame skipping). Dapat menghaluskan fluktuasi frame-time saat CPU/GPU hampir sepenuhnya dipakai, namun membuat frame pacing lebih inkonsisten dan dapat menambah input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,8 +4392,8 @@ Inserire nome funzione</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation>Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di loro sia completo prima di continuare. Valori più elevati possono aiutare a rendere il frame time più regolare ma aggiungono ulteriore input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Imposta il numero massimo di frame che può essere accodato al GS, prima che il thread CPU attenda che uno di loro sia completo prima di continuare. Valori più elevati possono aiutare a rendere il frame-time più regolare ma aggiungono ulteriore input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4892,7 +4892,7 @@ L'URL era: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Mostra una cronologia visiva dei tempi dei fotogrammi nell'angolo in alto a sinistra del display.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Vuoi spegnere comunque e RENDERE INUTILIZZABILE IRRIMEDIABILMENTE LA MEMORY CARD
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Fissa i thread di emulazione ai core della CPU per migliorare potenzialmente la variabilità delle prestazioni/fotogrammi. </translation>
</message>
<message>
@ -6996,7 +6996,7 @@ Vuoi caricare questo salvataggio e continuare?</translation>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6975"/>
<source>Disables PCSX2&apos;s internal frame timing, and uses host vsync instead.</source>
<translation>Disabilita il frame time interno di PCSX2 e usa invece il vsync dell'host.</translation>
<translation>Disabilita il frame-time interno di PCSX2 e usa invece il vsync dell'host.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7123"/>
@ -8404,8 +8404,8 @@ Vuoi caricare questo salvataggio e continuare?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation>Mostra frame time</translation>
<source>Show Frame-Times</source>
<translation>Mostra frame-time</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11345,8 +11345,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation>Mostra frame time</translation>
<source>Show Frame-Times</source>
<translation>Mostra frame-time</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12017,8 +12017,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può rendere più morbide le fluttuazioni del frame time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Rileva quando i frame inattivi vengono presentati nei giochi a 25/30fps, e salta la presentazione di quei frame. Il frame viene comunque renderizzato, ma la GPU ha più tempo per completarlo (questo NON è un salto dei frame). Può rendere più morbide le fluttuazioni del frame-time quando la CPU/GPU sono vicine al massimo dell'utilizzo, ma rende il ritmo dei frame più incostante e può aumentare l'input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4387,7 +4387,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>CPU GS </translation>
</message>
<message>
@ -4887,7 +4887,7 @@ URL: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation></translation>
</message>
<message>
@ -5026,7 +5026,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation> CPU /</translation>
</message>
<message>
@ -8398,7 +8398,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -11336,7 +11336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -12008,8 +12008,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4390,8 +4390,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4890,8 +4890,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5029,8 +5029,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8402,8 +8402,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11344,8 +11344,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12016,8 +12016,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4385,7 +4385,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>CPU GS에 . .</translation>
</message>
<message>
@ -4885,7 +4885,7 @@ The URL was: %1</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation> .</translation>
</message>
<message>
@ -5024,7 +5024,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation> CPU / .</translation>
</message>
<message>
@ -8397,7 +8397,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation> </translation>
</message>
<message>
@ -11336,7 +11336,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation> </translation>
</message>
<message>
@ -12008,7 +12008,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>25/30fps . , GPU가 ( ). CPU/GPU가 .</translation>
</message>
<message>

View File

@ -4401,7 +4401,7 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Nustato didžiausią kadrų, kurie gali būti įrašyti į GS eilę, skaičių, kol procesoriaus thread'as lauks, kol vienas bus baigtas, ir tik tada tęs darbą. Didesnės vertės gali padėti išlyginti netolygų kadrų laiką, tačiau prideda papildomą įvesties vėlavimą.</translation>
</message>
<message>
@ -4901,8 +4901,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5040,8 +5040,8 @@ Ar norite vis tiek išjungti žaidimą ir NEGRĮŽTAMAI SUGADINTI JŪSŲ ATMINTI
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8413,7 +8413,7 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Rodyti kadrų laiką</translation>
</message>
<message>
@ -11359,7 +11359,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Rodyti kadrų laiką</translation>
</message>
<message>
@ -12031,8 +12031,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4400,8 +4400,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4900,8 +4900,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5039,8 +5039,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8412,8 +8412,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11356,8 +11356,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12028,8 +12028,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4393,7 +4393,7 @@ Enter functienaam</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Stelt het maximum aantal frames in dat in de wachtrij kan worden gezet tot het GS, voordat de CPU thread zal wachten tot een van hen voltooid zal zijn voordat u verder gaat. Hogere waarden kunnen helpen bij het vereffenen van onregelmatige frame tijden, maar voegen extra invoervertraging toe.</translation>
</message>
<message>
@ -4893,8 +4893,8 @@ De URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5032,7 +5032,7 @@ Wilt u toch afsluiten en TOCH DOODMEPPEN VAN UW MEMORY CARD?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Pint geëmuleerde threads aan CPU-kernen voor mogelijk de prestatie/beeldtijdsvariatie te verbeteren.</translation>
</message>
<message>
@ -8405,8 +8405,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11347,8 +11347,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12019,8 +12019,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,7 +4392,7 @@ Skriv inn funksjonsnavn</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Angir det maksimale antallet bilder som kan settes i til GS før CPU-tråden venter at ett av dem skal fullføres før den fortsetter. Høyere verdier kan bidra til å jevne ut uregelmessige rammetider, men gir ekstra inndata-forsinkelse.</translation>
</message>
<message>
@ -4892,8 +4892,8 @@ URL-en var: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5031,8 +5031,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8404,8 +8404,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11346,7 +11346,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Vis bildetider</translation>
</message>
<message>
@ -12018,8 +12018,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4402,7 +4402,7 @@ Wprowadź nazwę funkcji</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Ustawia maksymalną liczbę ramek, które mogą być umieszczone w kolejce do GS, zanim wątek CPU będzie czekał, jeden z nich zakończy się przed kontynuowaniem. Wyższe wartości mogą pomóc w wygładzaniu nieprawidłowych klatek czasowych, ale dodają dodatkowe opóźnienie wejściowe.</translation>
</message>
<message>
@ -4902,7 +4902,7 @@ Adres URL to: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Pokazuje wizualną historię czasów klatki w lewym górnym rogu ekranu.</translation>
</message>
<message>
@ -5041,7 +5041,7 @@ Czy mimo to chcesz zamknąć i NIEODWRACALNIE ZEPSUĆ SWOJĄ KARTĘ PAMIĘCI?</t
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Przypina wątki emulacyjne do rdzeni procesora w celu potencjalnej poprawy wariancji czasowej wydajności/ramki.</translation>
</message>
<message>
@ -8414,7 +8414,7 @@ Czy chcesz załadować ten zapis i kontynuować?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Pokaż czasy klatek</translation>
</message>
<message>
@ -11358,7 +11358,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Pokaż czasy klatek</translation>
</message>
<message>
@ -12030,7 +12030,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Wykrywa, kiedy bezczynne klatki prezentowane w grach 25/30fps i pomija te klatki. Klatka jest nadal renderowana, oznacza to, jedynie, że karta graficzna ma więcej czasu na jej ukończenie (to NIE jest pomijanie klatek). Może łagodzić wahania czasu wyświetlania klatek, gdy zużycie procesora lub karty graficznej zbliża się do maksimum, ale sprawia, że tempo klatek jest bardziej niespójne i może zwiększyć opóźnienie wejściowe.</translation>
</message>
<message>

View File

@ -4392,7 +4392,7 @@ Insira o nome da função</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Define o número máximo de frames que podem ser enfileirados até o GS antes que o thread da CPU espere que um deles complete antes de continuar. Valores maiores podem ajudar a suavizar os tempos dos frames irregulares mas adiciona atraso adicional da entrada.</translation>
</message>
<message>
@ -4892,7 +4892,7 @@ A URL era: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Mostra um histórico visual dos tempos dos frames no canto superior esquerdo da tela.</translation>
</message>
<message>
@ -5031,7 +5031,7 @@ Você deseja desligar de qualquer modo e DESTRUIR IRREVERSIVELMENTE SEU CARTÃO
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Fixa os threads da emulação nos núcleos da CPU pra melhorar potencialmente a variação da performance/tempo dos frames.</translation>
</message>
<message>
@ -8404,7 +8404,7 @@ Você quer carregar este save e continuar?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Mostrar o Tempo dos Frames</translation>
</message>
<message>
@ -11346,7 +11346,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Mostrar o Tempo dos Frames</translation>
</message>
<message>
@ -12018,7 +12018,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation>Detecta quando frames ociosos estão sendo apresentados em jogos de 25/30fps, e pula a apresentação desses frames. O frame ainda é renderizado, apenas significa que a GPU tem mais tempo para completá-lo (isto NÃO é pular frames). Pode suavizar as flutuações do tempo de frame quando a CPU/GPU estão próximas da utilização máxima, mas torna a cadência dos frames mais inconsistente e pode aumentar o atraso de entrada.</translation>
</message>
<message>

View File

@ -4390,7 +4390,7 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Define o número máximo de quadrados que podem ser agregados ao GS, antes do núcleo do processador esperar que um deles seja completado antes de continuar. Valores maiores podem ajudar a reduzir tempos irregulares dos quadrados, porém, noticiar-se-á um atraso de input(entrada) adicional.</translation>
</message>
<message>
@ -4890,8 +4890,8 @@ O URL era: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5029,8 +5029,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8402,8 +8402,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11344,8 +11344,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12016,8 +12016,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4395,8 +4395,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4895,8 +4895,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5034,8 +5034,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8407,8 +8407,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11351,8 +11351,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12023,8 +12023,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4402,7 +4402,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Устанавливает максимальное количество кадров, которые могут быть поставлены в очередь GS, прежде чем поток ЦП дождется завершения кадра перед продолжением. Большое значение может помочь сгладить неравномерную длительность кадров, но увеличит задержку при вводе управления.</translation>
</message>
<message>
@ -4902,7 +4902,7 @@ URL-адрес: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Отображает визуальную историю времени кадров в левом верхнем углу экрана.</translation>
</message>
<message>
@ -5041,7 +5041,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Прикрепляет потоки эмуляции к ядрам ЦП, чтобы потенциально улучшить производительность и разброс времени кадра.</translation>
</message>
<message>
@ -8414,7 +8414,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Показывать время кадров</translation>
</message>
<message>
@ -11356,7 +11356,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Показывать время кадров</translation>
</message>
<message>
@ -12028,8 +12028,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4397,8 +4397,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4897,8 +4897,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5036,8 +5036,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8409,8 +8409,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11353,8 +11353,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12025,8 +12025,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4391,8 +4391,8 @@ Ange funktionsnamn</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4891,8 +4891,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation>Visar en visuell historik över frame times i det övre vänstra hörnet av displayen.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Visar en visuell historik över frame-times i det övre vänstra hörnet av displayen.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5030,8 +5030,8 @@ Vill du stänga av i alla fall och IRREVERSIBELT FÖRSTÖRA DITT MINNESKORT?</tr
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8403,8 +8403,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11345,8 +11345,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12017,8 +12017,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4392,7 +4392,7 @@ Fonskiyon adını girin</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>CPU parçacığı devam etmeden evvel karelerden birinin tamamlanmasını beklemeden önce, GSye dizilebilecek maksimum kare sayısını ayarlar. Daha yüksek değerler, düzensiz kare sürelerini yumuşatmaya yardımcı olabilir, ancak ek giriş gecikmesine sebep olur.</translation>
</message>
<message>
@ -4894,7 +4894,7 @@ FullscreenUI
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Ekranın sol üst köşesinde kare sürelerinin görsel geçmişini gösterir.</translation>
</message>
<message>
@ -5033,7 +5033,7 @@ Yinede kapatıp GERİ DÖNÜLEMEYECEK BİR ŞEKİLDE HAFIZA KARDINIZI YOK ETMEK
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Performansı/çerçeve süresi farklılığını potansiyel olarak iyileştirmek için emülasyon thread'lerini CPU çekirdeklerine sabitler.</translation>
</message>
<message>
@ -8406,8 +8406,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11348,7 +11348,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Kare Süresi</translation>
</message>
<message>
@ -12020,8 +12020,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4402,7 +4402,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation>Встановлює максимальну кількість кадрів які будуть ставати у чергу до GS, перед тим як потік процесора буде чекати, поки один із них не завершиться. Вищі значення можуть допомогти зі згладжуванням нерівномірних тривалостей кадрів, але додає додаткову затримку введення.</translation>
</message>
<message>
@ -4902,7 +4902,7 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation>Показує візуальну історію тривалості кадрів у верхньому лівому куті екрану.</translation>
</message>
<message>
@ -5041,7 +5041,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>Призначає потоки емуляції до ядер ЦП, що може сприяти продуктивності/дисперсії тривалості кадрів.</translation>
</message>
<message>
@ -8414,7 +8414,7 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Показувати тривалість кадрів</translation>
</message>
<message>
@ -11360,7 +11360,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation>Показувати тривалість кадрів</translation>
</message>
<message>
@ -12032,8 +12032,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4390,8 +4390,8 @@ Enter function name</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</translation>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation type="unfinished">Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</translation>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="139"/>
@ -4890,8 +4890,8 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame times in the upper-left corner of the display.</translation>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation type="unfinished">Shows a visual history of frame-times in the upper-left corner of the display.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6936"/>
@ -5029,8 +5029,8 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</translation>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation type="unfinished">Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6953"/>
@ -8402,8 +8402,8 @@ Do you want to load this save and continue?</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7582"/>
@ -11342,8 +11342,8 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<translation type="unfinished">Show Frame Times</translation>
<source>Show Frame-Times</source>
<translation type="unfinished">Show Frame-Times</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1726"/>
@ -12014,8 +12014,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>

View File

@ -4386,7 +4386,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation> GS , CPU 线,</translation>
</message>
<message>
@ -4886,7 +4886,7 @@ URL: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation></translation>
</message>
<message>
@ -5025,7 +5025,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</sour
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation>线 CPU /</translation>
</message>
<message>
@ -8398,7 +8398,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -11338,7 +11338,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -12010,7 +12010,7 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation> 25/30fps ,,() CPU/GPU 使</translation>
</message>
<message>

View File

@ -4387,7 +4387,7 @@ Enter function name</source>
</message>
<message>
<location filename="../Settings/EmulationSettingsWidget.cpp" line="136"/>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame times, but add additional input lag.</source>
<source>Sets the maximum number of frames that can be queued up to the GS, before the CPU thread will wait for one of them to complete before continuing. Higher values can assist with smoothing out irregular frame-times, but add additional input lag.</source>
<translation> GS , CPU ,</translation>
</message>
<message>
@ -4887,7 +4887,7 @@ The URL was: %1</translation>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6935"/>
<source>Shows a visual history of frame times in the upper-left corner of the display.</source>
<source>Shows a visual history of frame-times in the upper-left corner of the display.</source>
<translation></translation>
</message>
<message>
@ -5026,7 +5026,7 @@ Do you wish to shutdown anyways and IRREVERSIBLY DESTROY YOUR MEMORY CARD?</tran
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="6956"/>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame time variance.</source>
<source>Pins emulation threads to CPU cores to potentially improve performance/frame-time variance.</source>
<translation> CPU /</translation>
</message>
<message>
@ -8399,7 +8399,7 @@ Do you want to load this save and continue?</source>
</message>
<message>
<location filename="../../pcsx2/ImGui/FullscreenUI.cpp" line="7581"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -11339,7 +11339,7 @@ Percentage sign that will appear next to a number. Add a space or whatever is ne
<message>
<location filename="../Settings/GraphicsSettingsWidget.ui" line="1672"/>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="723"/>
<source>Show Frame Times</source>
<source>Show Frame-Times</source>
<translation></translation>
</message>
<message>
@ -12011,8 +12011,8 @@ Swap chain: see Microsoft&apos;s Terminology Portal.</extracomment>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="790"/>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out frame time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
<source>Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</source>
<translation type="unfinished">Detects when idle frames are being presented in 25/30fps games, and skips presenting those frames. The frame is still rendered, it just means the GPU has more time to complete it (this is NOT frame skipping). Can smooth out the frame-time fluctuations when the CPU/GPU are near maximum utilization, but makes frame pacing more inconsistent and can increase input lag.</translation>
</message>
<message>
<location filename="../Settings/GraphicsSettingsWidget.cpp" line="1152"/>