GS-hw: Fix clr 1 case shader.

Forgot to rename.
This commit is contained in:
lightningterror 2022-01-24 11:11:38 +01:00
parent bcade5bb9d
commit 93af9656d0
2 changed files with 2 additions and 2 deletions

View File

@ -720,7 +720,7 @@ void ps_blend(inout vec4 Color, float As)
#else
// Needed for Cd * (As/Ad/F + 1) blending modes
#if PS_CLR1 == 1
C.rgb = vec3(255.0f);
Color.rgb = vec3(255.0f);
#elif PS_CLR1 > 1
// PS_CLR1 2 Af, PS_CLR1 3 As
// Cd*As or Cd*F

View File

@ -1058,7 +1058,7 @@ void ps_blend(inout vec4 Color, float As)
#else
// Needed for Cd * (As/Ad/F + 1) blending modes
#if PS_CLR1 == 1
C.rgb = vec3(255.0f);
Color.rgb = vec3(255.0f);
#elif PS_CLR1 > 1
// PS_CLR1 2 Af, PS_CLR1 3 As
// Cd*As or Cd*F