diff --git a/bin/resources/shaders/opengl/tfx_fs.glsl b/bin/resources/shaders/opengl/tfx_fs.glsl index 11859a213c..ded5d1389e 100644 --- a/bin/resources/shaders/opengl/tfx_fs.glsl +++ b/bin/resources/shaders/opengl/tfx_fs.glsl @@ -720,7 +720,7 @@ void ps_blend(inout vec4 Color, float As) #else // Needed for Cd * (As/Ad/F + 1) blending modes #if PS_CLR1 == 1 - C.rgb = vec3(255.0f); + Color.rgb = vec3(255.0f); #elif PS_CLR1 > 1 // PS_CLR1 2 Af, PS_CLR1 3 As // Cd*As or Cd*F diff --git a/bin/resources/shaders/vulkan/tfx.glsl b/bin/resources/shaders/vulkan/tfx.glsl index 901fb2a46e..3f12b25795 100644 --- a/bin/resources/shaders/vulkan/tfx.glsl +++ b/bin/resources/shaders/vulkan/tfx.glsl @@ -1058,7 +1058,7 @@ void ps_blend(inout vec4 Color, float As) #else // Needed for Cd * (As/Ad/F + 1) blending modes #if PS_CLR1 == 1 - C.rgb = vec3(255.0f); + Color.rgb = vec3(255.0f); #elif PS_CLR1 > 1 // PS_CLR1 2 Af, PS_CLR1 3 As // Cd*As or Cd*F