mirror of https://github.com/PCSX2/pcsx2.git
parent
bcade5bb9d
commit
93af9656d0
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@ -720,7 +720,7 @@ void ps_blend(inout vec4 Color, float As)
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#else
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#else
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// Needed for Cd * (As/Ad/F + 1) blending modes
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// Needed for Cd * (As/Ad/F + 1) blending modes
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#if PS_CLR1 == 1
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#if PS_CLR1 == 1
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C.rgb = vec3(255.0f);
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Color.rgb = vec3(255.0f);
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#elif PS_CLR1 > 1
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#elif PS_CLR1 > 1
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// Cd*As or Cd*F
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// Cd*As or Cd*F
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@ -1058,7 +1058,7 @@ void ps_blend(inout vec4 Color, float As)
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#else
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#else
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// Needed for Cd * (As/Ad/F + 1) blending modes
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// Needed for Cd * (As/Ad/F + 1) blending modes
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#if PS_CLR1 == 1
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#if PS_CLR1 == 1
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C.rgb = vec3(255.0f);
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Color.rgb = vec3(255.0f);
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#elif PS_CLR1 > 1
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#elif PS_CLR1 > 1
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// PS_CLR1 2 Af, PS_CLR1 3 As
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// Cd*As or Cd*F
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// Cd*As or Cd*F
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