mirror of https://github.com/PCSX2/pcsx2.git
GS: Reset stats on open
Fixes junk/bogus stats when switching to/from software renderer, and when shutting down/starting a new game.
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590ca98463
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@ -285,6 +285,7 @@ static bool DoGSOpen(GSRendererType renderer, u8* basemem)
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GSConfig.OsdShowGPU = EmuConfig.GS.OsdShowGPU && display->SetGPUTimingEnabled(true);
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g_gs_renderer->SetRegsMem(basemem);
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g_perfmon.Reset();
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return true;
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}
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@ -19,13 +19,15 @@
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GSPerfMon g_perfmon;
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GSPerfMon::GSPerfMon()
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: m_frame(0)
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, m_lastframe(0)
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, m_count(0)
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GSPerfMon::GSPerfMon() = default;
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void GSPerfMon::Reset()
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{
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memset(m_counters, 0, sizeof(m_counters));
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memset(m_stats, 0, sizeof(m_stats));
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m_frame = 0;
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m_lastframe = 0;
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m_count = 0;
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std::memset(m_counters, 0, sizeof(m_counters));
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std::memset(m_stats, 0, sizeof(m_stats));
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}
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void GSPerfMon::EndFrame()
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@ -38,16 +38,18 @@ public:
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};
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protected:
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double m_counters[CounterLast];
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double m_stats[CounterLast];
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u64 m_frame;
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clock_t m_lastframe;
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int m_count;
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int m_disp_fb_sprite_blits;
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double m_counters[CounterLast] = {};
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double m_stats[CounterLast] = {};
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u64 m_frame = 0;
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clock_t m_lastframe = 0;
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int m_count = 0;
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int m_disp_fb_sprite_blits = 0;
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public:
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GSPerfMon();
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void Reset();
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void SetFrame(u64 frame) { m_frame = frame; }
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u64 GetFrame() { return m_frame; }
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void EndFrame();
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