mirror of https://github.com/PCSX2/pcsx2.git
changing this back, since it wasn't what caused GTA:VCS to break.
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@73 a6443dda-0b58-4228-96e9-037be469359c
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@ -2607,7 +2607,7 @@ void recompileNextInstruction(int delayslot)
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case 49: recLWC1_coX(g_pCurInstInfo->numpeeps); break;
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case 57: recSWC1_coX(g_pCurInstInfo->numpeeps); break;
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case 55: recLD_coX(g_pCurInstInfo->numpeeps); break;
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case 63: recSD_coX(g_pCurInstInfo->numpeeps, 0); break; //the 0 is just temporary, find out what should go there
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case 63: recSD_coX(g_pCurInstInfo->numpeeps, 1); break; //not sure if should be set to 1 or 0; looks like "1" handles alignment, so i'm going with that for now
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default:
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assert(0);
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}
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