mirror of https://github.com/PCSX2/pcsx2.git
GS-gui: Change blending option from None to Minimum.
None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip.
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8f394b5c3f
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pcsx2/GS
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@ -1161,14 +1161,14 @@ void GSApp::Init()
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GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
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};
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m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(0, "Minimum", "Fastest"));
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m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended"));
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m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
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m_gs_acc_blend_level.push_back(GSSetting(3, "High", ""));
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m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
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m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
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m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "None", "Fastest"));
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m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "Minimum", "Fastest"));
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m_gs_acc_blend_level_d3d11.push_back(GSSetting(1, "Basic", "Recommended"));
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m_gs_acc_blend_level_d3d11.push_back(GSSetting(2, "Medium", "Debug"));
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m_gs_acc_blend_level_d3d11.push_back(GSSetting(3, "High", "Debug"));
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@ -97,13 +97,13 @@ const char* dialog_message(int ID, bool* updateText)
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"Note: Direct3D 11 is less accurate.");
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case IDC_ACCURATE_BLEND_UNIT:
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return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n"
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"None:\nFast but introduces various rendering issues.\n"
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"Minimum:\nFast but introduces various rendering issues.\n"
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"It is intended for slow computer.\n\n"
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"Basic:\nEmulate correctly most of the effects with a limited speed penalty.\n"
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"This is the recommended setting.\n\n"
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"Medium:\nExtend it to all sprites. Performance impact remains reasonable in 3D game.\n\n"
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"High:\nExtend it to destination alpha blending and color wrapping (helps shadow and fog effects).\n"
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"A good GPU is required.\n\n"
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"A good CPU is required.\n\n"
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"Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is ultra slow!\n"
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"It is intended for debug.\n\n"
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"Ultra:\nThe blending unit will be completely emulated by the shader. It is ultra slow!\n"
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@ -204,7 +204,7 @@ const char* dialog_message(int ID, bool* updateText)
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#ifdef _WIN32
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case IDC_ACCURATE_BLEND_UNIT_D3D11:
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return L"Control the accuracy level of the GS blending unit emulation.\n\n"
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"None:\nFast but introduces various rendering issues.\n"
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"Minimum:\nFast but introduces various rendering issues.\n"
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"It is intended for slow computer.\n\n"
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"Basic:\nEmulate correctly some of the effects with a limited speed penalty.\n"
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"This is the recommended setting.\n\n"
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