GS-gui: Change blending option from None to Minimum.

None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead.

Also slightly update tooltip.
This commit is contained in:
lightningterror 2021-11-17 06:35:59 +01:00
parent 8f394b5c3f
commit 8eb6cbd400
2 changed files with 5 additions and 5 deletions
pcsx2/GS

View File

@ -1161,14 +1161,14 @@ void GSApp::Init()
GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""),
};
m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(0, "Minimum", "Fastest"));
m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended"));
m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", ""));
m_gs_acc_blend_level.push_back(GSSetting(3, "High", ""));
m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow"));
m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "None", "Fastest"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "Minimum", "Fastest"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(1, "Basic", "Recommended"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(2, "Medium", "Debug"));
m_gs_acc_blend_level_d3d11.push_back(GSSetting(3, "High", "Debug"));

View File

@ -97,13 +97,13 @@ const char* dialog_message(int ID, bool* updateText)
"Note: Direct3D 11 is less accurate.");
case IDC_ACCURATE_BLEND_UNIT:
return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n"
"None:\nFast but introduces various rendering issues.\n"
"Minimum:\nFast but introduces various rendering issues.\n"
"It is intended for slow computer.\n\n"
"Basic:\nEmulate correctly most of the effects with a limited speed penalty.\n"
"This is the recommended setting.\n\n"
"Medium:\nExtend it to all sprites. Performance impact remains reasonable in 3D game.\n\n"
"High:\nExtend it to destination alpha blending and color wrapping (helps shadow and fog effects).\n"
"A good GPU is required.\n\n"
"A good CPU is required.\n\n"
"Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is ultra slow!\n"
"It is intended for debug.\n\n"
"Ultra:\nThe blending unit will be completely emulated by the shader. It is ultra slow!\n"
@ -204,7 +204,7 @@ const char* dialog_message(int ID, bool* updateText)
#ifdef _WIN32
case IDC_ACCURATE_BLEND_UNIT_D3D11:
return L"Control the accuracy level of the GS blending unit emulation.\n\n"
"None:\nFast but introduces various rendering issues.\n"
"Minimum:\nFast but introduces various rendering issues.\n"
"It is intended for slow computer.\n\n"
"Basic:\nEmulate correctly some of the effects with a limited speed penalty.\n"
"This is the recommended setting.\n\n"