From 8eb6cbd400f01a7906f34a7f894c76fd6dcc6425 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Wed, 17 Nov 2021 06:35:59 +0100 Subject: [PATCH] GS-gui: Change blending option from None to Minimum. None doesn't actually fully disable sw blending, so the option is a bit inaccurate, rename it to Minimum instead. Also slightly update tooltip. --- pcsx2/GS/GS.cpp | 4 ++-- pcsx2/GS/Window/GSSetting.cpp | 6 +++--- 2 files changed, 5 insertions(+), 5 deletions(-) diff --git a/pcsx2/GS/GS.cpp b/pcsx2/GS/GS.cpp index a79587878d..155431094f 100644 --- a/pcsx2/GS/GS.cpp +++ b/pcsx2/GS/GS.cpp @@ -1161,14 +1161,14 @@ void GSApp::Init() GSSetting(CRCHackLevel::Aggressive, "Aggressive", ""), }; - m_gs_acc_blend_level.push_back(GSSetting(0, "None", "Fastest")); + m_gs_acc_blend_level.push_back(GSSetting(0, "Minimum", "Fastest")); m_gs_acc_blend_level.push_back(GSSetting(1, "Basic", "Recommended")); m_gs_acc_blend_level.push_back(GSSetting(2, "Medium", "")); m_gs_acc_blend_level.push_back(GSSetting(3, "High", "")); m_gs_acc_blend_level.push_back(GSSetting(4, "Full", "Very Slow")); m_gs_acc_blend_level.push_back(GSSetting(5, "Ultra", "Ultra Slow")); - m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "None", "Fastest")); + m_gs_acc_blend_level_d3d11.push_back(GSSetting(0, "Minimum", "Fastest")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(1, "Basic", "Recommended")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(2, "Medium", "Debug")); m_gs_acc_blend_level_d3d11.push_back(GSSetting(3, "High", "Debug")); diff --git a/pcsx2/GS/Window/GSSetting.cpp b/pcsx2/GS/Window/GSSetting.cpp index d12cee919b..4e810e2da0 100644 --- a/pcsx2/GS/Window/GSSetting.cpp +++ b/pcsx2/GS/Window/GSSetting.cpp @@ -97,13 +97,13 @@ const char* dialog_message(int ID, bool* updateText) "Note: Direct3D 11 is less accurate."); case IDC_ACCURATE_BLEND_UNIT: return cvtString("Control the accuracy level of the GS blending unit emulation.\n\n" - "None:\nFast but introduces various rendering issues.\n" + "Minimum:\nFast but introduces various rendering issues.\n" "It is intended for slow computer.\n\n" "Basic:\nEmulate correctly most of the effects with a limited speed penalty.\n" "This is the recommended setting.\n\n" "Medium:\nExtend it to all sprites. Performance impact remains reasonable in 3D game.\n\n" "High:\nExtend it to destination alpha blending and color wrapping (helps shadow and fog effects).\n" - "A good GPU is required.\n\n" + "A good CPU is required.\n\n" "Full:\nExcept few cases, the blending unit will be fully emulated by the shader. It is ultra slow!\n" "It is intended for debug.\n\n" "Ultra:\nThe blending unit will be completely emulated by the shader. It is ultra slow!\n" @@ -204,7 +204,7 @@ const char* dialog_message(int ID, bool* updateText) #ifdef _WIN32 case IDC_ACCURATE_BLEND_UNIT_D3D11: return L"Control the accuracy level of the GS blending unit emulation.\n\n" - "None:\nFast but introduces various rendering issues.\n" + "Minimum:\nFast but introduces various rendering issues.\n" "It is intended for slow computer.\n\n" "Basic:\nEmulate correctly some of the effects with a limited speed penalty.\n" "This is the recommended setting.\n\n"