diff --git a/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.cpp b/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.cpp index c7a5366dcd..1f8daaf590 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.cpp +++ b/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.cpp @@ -982,7 +982,7 @@ GLuint GSDeviceOGL::CompilePS(PSSelector sel) + format("#define PS_WRITE_RG %d\n", sel.write_rg) + format("#define PS_FBMASK %d\n", sel.fbmask) + format("#define PS_HDR %d\n", sel.hdr) - + format("#define PS_PABE %d\n", sel.pabe); + // + format("#define PS_PABE %d\n", sel.pabe) ; if (GLLoader::buggy_sso_dual_src) diff --git a/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.h b/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.h index e01f7178b9..d2c65e91b4 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.h +++ b/plugins/GSdx/Renderers/OpenGL/GSDeviceOGL.h @@ -280,9 +280,9 @@ public: uint32 blend_c:2; uint32 blend_d:2; uint32 clr1:1; // useful? - uint32 pabe:1; uint32 hdr:1; uint32 colclip:1; + // uint32 pabe:1; // Others ways to fetch the texture uint32 channel:3; @@ -297,7 +297,7 @@ public: uint32 point_sampler:1; uint32 invalid_tex0:1; // Lupin the 3rd - uint32 _free2:9; + uint32 _free2:10; }; uint64 key; diff --git a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp index 7c72cb3511..9c85bf4669 100644 --- a/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp +++ b/plugins/GSdx/Renderers/OpenGL/GSRendererOGL.cpp @@ -468,7 +468,7 @@ void GSRendererOGL::EmulateBlending(bool DATE_GL42) { GL_INS("!!! ENV PABE not supported !!!"); if (m_sw_blending >= ACC_BLEND_CCLIP_DALPHA) { - m_ps_sel.pabe = 1; + // m_ps_sel.pabe = 1; m_require_full_barrier |= (ALPHA.C == 1); sw_blending = true; }