mirror of https://github.com/PCSX2/pcsx2.git
gsdx: add a note that Jak shadows can be handled with HW GL without auto flush hack
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@ -132,7 +132,8 @@ const char* dialog_message(int ID, bool* updateText) {
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case IDC_LINEAR_PRESENT:
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return "Use bilinear filtering when Upscaling/Downscaling the image to the screen. Disable it if you want a sharper/pixelated output.";
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case IDC_AUTO_FLUSH:
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return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity...";
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return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity..."
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"Note: openGL HW renderer is able to handle Jak shadows at full speed without this option.";
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#endif
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// Exclusive for Hardware Renderer
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case IDC_PRELOAD_GS:
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