gsdx: add a note that Jak shadows can be handled with HW GL without auto flush hack

This commit is contained in:
Gregory Hainaut 2016-09-09 21:07:25 +02:00
parent 64a97483fb
commit 8c1722faa2
1 changed files with 2 additions and 1 deletions

View File

@ -132,7 +132,8 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_LINEAR_PRESENT:
return "Use bilinear filtering when Upscaling/Downscaling the image to the screen. Disable it if you want a sharper/pixelated output.";
case IDC_AUTO_FLUSH:
return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity...";
return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity..."
"Note: openGL HW renderer is able to handle Jak shadows at full speed without this option.";
#endif
// Exclusive for Hardware Renderer
case IDC_PRELOAD_GS: