From 8c1722faa2bb7bcdbab070092387a27d70197ac1 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Fri, 9 Sep 2016 21:07:25 +0200 Subject: [PATCH] gsdx: add a note that Jak shadows can be handled with HW GL without auto flush hack --- plugins/GSdx/GSSetting.cpp | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/plugins/GSdx/GSSetting.cpp b/plugins/GSdx/GSSetting.cpp index 60d9a3bbfe..29d9deeab2 100644 --- a/plugins/GSdx/GSSetting.cpp +++ b/plugins/GSdx/GSSetting.cpp @@ -132,7 +132,8 @@ const char* dialog_message(int ID, bool* updateText) { case IDC_LINEAR_PRESENT: return "Use bilinear filtering when Upscaling/Downscaling the image to the screen. Disable it if you want a sharper/pixelated output."; case IDC_AUTO_FLUSH: - return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity..."; + return "Force a primitive flush when framebuffer is also an input texture. Warning: it is very costly on the performances. Help to fix some processing effects such as Jak shadows, GTA radiosity..." + "Note: openGL HW renderer is able to handle Jak shadows at full speed without this option."; #endif // Exclusive for Hardware Renderer case IDC_PRELOAD_GS: