mirror of https://github.com/PCSX2/pcsx2.git
this might fix a GTA:VCS crash
git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@69 a6443dda-0b58-4228-96e9-037be469359c
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1b3e2f6f04
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pcsx2
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@ -107,40 +107,38 @@ void __Log(char *fmt, ...);
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#define varLog 0
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#define Log 0
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//NOTE: uncomment these if you want them in release to public builds
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#define CPU_LOG 0&&
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#define MEM_LOG 0&&
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#define HW_LOG 0&&
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#define DMA_LOG 0&&
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#define BIOS_LOG 0&&
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#define ELF_LOG 0&&
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#define FPU_LOG 0&&
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#define MMI_LOG 0&&
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#define VU0_LOG 0&&
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#define COP0_LOG 0&&
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#define VIF_LOG 0&&
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#define SPR_LOG 0&&
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#define GIF_LOG 0&&
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#define SIF_LOG 0&&
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#define IPU_LOG 0&&
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#define VUM_LOG 0&&
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#define RPC_LOG 0&&
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//#define CPU_LOG 0&&
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//#define MEM_LOG 0&&
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//#define HW_LOG 0&&
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//#define DMA_LOG 0&&
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//#define BIOS_LOG 0&&
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//#define ELF_LOG 0&&
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//#define FPU_LOG 0&&
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//#define MMI_LOG 0&&
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//#define VU0_LOG 0&&
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//#define COP0_LOG 0&&
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//#define VIF_LOG 0&&
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//#define SPR_LOG 0&&
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//#define GIF_LOG 0&&
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//#define SIF_LOG 0&&
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//#define IPU_LOG 0&&
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//#define VUM_LOG 0&&
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//#define RPC_LOG 0&&
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//
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//#define PSXCPU_LOG 0&&
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//#define PSXMEM_LOG 0&&
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//#define PSXHW_LOG 0&&
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//#define PSXBIOS_LOG 0&&
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//#define PSXDMA_LOG 0&&
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//
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//#define PAD_LOG 0&&
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//#define GTE_LOG 0&&
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//#define CDR_LOG 0&&
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//#define GPU_LOG 0&&
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//#define PSXCNT_LOG 0&&
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//#define EECNT_LOG 0&&
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//
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//#define EMU_LOG 0&&
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#define PSXCPU_LOG 0&&
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#define PSXMEM_LOG 0&&
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#define PSXHW_LOG 0&&
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#define PSXBIOS_LOG 0&&
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#define PSXDMA_LOG 0&&
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#define PAD_LOG 0&&
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#define GTE_LOG 0&&
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#define CDR_LOG 0&&
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#define GPU_LOG 0&&
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#define PSXCNT_LOG 0&&
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#define EECNT_LOG 0&&
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#define EMU_LOG 0&&
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#endif
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@ -2607,7 +2607,7 @@ void recompileNextInstruction(int delayslot)
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case 49: recLWC1_coX(g_pCurInstInfo->numpeeps); break;
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case 57: recSWC1_coX(g_pCurInstInfo->numpeeps); break;
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case 55: recLD_coX(g_pCurInstInfo->numpeeps); break;
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case 63: recSD_coX(g_pCurInstInfo->numpeeps, 1); break;
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case 63: recSD_coX(g_pCurInstInfo->numpeeps, 0); break; //the 0 is just temporary, find out what should go there
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default:
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assert(0);
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}
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