mirror of https://github.com/PCSX2/pcsx2.git
reverted some minor changes;
note: SVN r4 is what breaks 64bit Linux builds, not entirely sure what the main problem is. when reverting some files in the x86 folder, games semi-work on x64 linux, but then crash at one point. they also crash on x86 windows when reverting those files, so this needs some debugging. git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@68 a6443dda-0b58-4228-96e9-037be469359c
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@ -132,7 +132,7 @@ PSMEMORYMAP initMemoryMap(ULONG_PTR* aPFNs, ULONG_PTR* aVFNs)
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// only do vm hack for release
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#ifndef PCSX2_DEVBUILD
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//#define VM_HACK
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#define VM_HACK
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#endif
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// virtual memory blocks
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@ -39,7 +39,7 @@ typedef struct _PSMEMORYBLOCK
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{
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#ifdef _WIN32
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int NumberPages;
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PULONG_PTR aPFNs;
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uptr* aPFNs;
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uptr* aVFNs; // virtual pages that own the physical pages
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#else
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int fd; // file descriptor
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