reverted some minor changes;

note: SVN r4 is what breaks 64bit Linux builds, not entirely sure what the main problem is.
when reverting some files in the x86 folder, games semi-work on x64 linux, but then crash at one point.
they also crash on x86 windows when reverting those files, so this needs some debugging.

git-svn-id: http://pcsx2-playground.googlecode.com/svn/trunk@68 a6443dda-0b58-4228-96e9-037be469359c
This commit is contained in:
cottonvibes 2008-08-29 18:29:27 +00:00 committed by Gregory Hainaut
parent 88ba4e0b4a
commit 1b3e2f6f04
2 changed files with 2 additions and 2 deletions

View File

@ -132,7 +132,7 @@ PSMEMORYMAP initMemoryMap(ULONG_PTR* aPFNs, ULONG_PTR* aVFNs)
// only do vm hack for release
#ifndef PCSX2_DEVBUILD
//#define VM_HACK
#define VM_HACK
#endif
// virtual memory blocks

View File

@ -39,7 +39,7 @@ typedef struct _PSMEMORYBLOCK
{
#ifdef _WIN32
int NumberPages;
PULONG_PTR aPFNs;
uptr* aPFNs;
uptr* aVFNs; // virtual pages that own the physical pages
#else
int fd; // file descriptor