UI: Fix masking of Target Partial Invalidation with Tex in RT

This commit is contained in:
refractionpcsx2 2023-03-14 13:36:59 +00:00
parent f9b682ad10
commit 8ac4b125d2
1 changed files with 1 additions and 2 deletions

View File

@ -871,8 +871,7 @@ void GraphicsSettingsWidget::onGpuPaletteConversionChanged(int state)
void GraphicsSettingsWidget::onTextureInsideRtChanged()
{
const bool disabled = static_cast<GSTextureInRtMode>(m_dialog->getEffectiveIntValue("EmuCore/GS", "UserHacks_TextureInsideRt",
static_cast<int>(GSTextureInRtMode::Disabled))) >= GSTextureInRtMode::InsideTargets;
const bool disabled = static_cast<GSTextureInRtMode>(m_ui.textureInsideRt->currentIndex()) >= GSTextureInRtMode::InsideTargets;
m_ui.targetPartialInvalidation->setDisabled(disabled);
}