diff --git a/plugins/GSdx/Renderers/HW/GSHwHack.cpp b/plugins/GSdx/Renderers/HW/GSHwHack.cpp index 9f63cc1892..b921add86f 100644 --- a/plugins/GSdx/Renderers/HW/GSHwHack.cpp +++ b/plugins/GSdx/Renderers/HW/GSHwHack.cpp @@ -1189,14 +1189,9 @@ bool GSC_RadiataStories(const GSFrameInfo& fi, int& skip) { if(skip == 0) { - if(fi.TME && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) - { - skip = 1; // CMV vertical stripes - } - else if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) + if(fi.TME && fi.FBP == fi.TBP0 && fi.FPSM == PSM_PSMCT32 && fi.TPSM == PSM_PSMT4HH) { // GH: Hack is quite similar to GSC_StarOcean3. It is potentially the same issue. - // Fixed on openGL skip = 1000; } }