mirror of https://github.com/PCSX2/pcsx2.git
GSdx: A couple minor tweaks to the hacks dialog text. Nothing much changed but sounds nicer to me :p
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5177 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -428,7 +428,7 @@ void GSHacksDlg::OnInit()
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// Hacks descriptions
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// Hacks descriptions
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SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), ""); // Blank it
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SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), "Hover over an item to get a description.");
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}
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}
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void GSHacksDlg::UpdateControls()
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void GSHacksDlg::UpdateControls()
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@ -459,32 +459,32 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam)
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case IDC_SKIPDRAWHACKEDIT:
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case IDC_SKIPDRAWHACKEDIT:
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case IDC_STATIC_SKIPDRAW:
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case IDC_STATIC_SKIPDRAW:
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helpstr = "Skipdraw\n\nSkips drawing n surfaces completely. "
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helpstr = "Skipdraw\n\nSkips drawing n surfaces completely. "
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"Use it, for example, to try and get rid of messed up post processing effects."
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"Use it, for example, to try and get rid of bad post processing effects."
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" Try values between 1 and 100.";
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" Try values between 1 and 100.";
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break;
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break;
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case IDC_ALPHAHACK:
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case IDC_ALPHAHACK:
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helpstr = "Alpha Hack\n\nDifferent alpha handling. Works around some shadow problems.";
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helpstr = "Alpha Hack\n\nDifferent alpha handling. Can work around some shadow problems.";
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break;
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break;
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case IDC_OFFSETHACK:
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case IDC_OFFSETHACK:
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helpstr = "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect.";
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helpstr = "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect.";
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break;
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break;
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case IDC_SPRITEHACK:
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case IDC_SPRITEHACK:
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helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
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helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites."
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" Half option should be the preferred one, for Mana Khemia and ArTonelico for example."
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" Half option is the preferred one. Use it for Mana Khemia or ArTonelico for example."
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" Full should be used for Tales of Destiny.";
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" Full can be used for Tales of Destiny.";
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break;
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break;
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case IDC_WILDHACK:
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case IDC_WILDHACK:
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helpstr = "WildArms\n\nLowers the GS precission to avoid gaps between pixels when"
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helpstr = "WildArms\n\nLowers the GS precission to avoid gaps between pixels when"
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" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
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" upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits"
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" in ArTonelico for example.";
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" in ArTonelico.";
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break;
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break;
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case IDC_MSAACB:
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case IDC_MSAACB:
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case IDC_STATIC_MSAA:
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case IDC_STATIC_MSAA:
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helpstr = "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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helpstr = "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (DX9 mode).";
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
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break;
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break;
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default:
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default:
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helpstr = "";
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helpstr = "Hover over an item to get a description.";
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break;
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break;
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}
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}
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