diff --git a/plugins/GSdx/GSSettingsDlg.cpp b/plugins/GSdx/GSSettingsDlg.cpp index 6de373635d..e1ac03731d 100644 --- a/plugins/GSdx/GSSettingsDlg.cpp +++ b/plugins/GSdx/GSSettingsDlg.cpp @@ -428,7 +428,7 @@ void GSHacksDlg::OnInit() // Hacks descriptions - SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), ""); // Blank it + SetWindowText(GetDlgItem(m_hWnd, IDC_HACK_DESCRIPTION), "Hover over an item to get a description."); } void GSHacksDlg::UpdateControls() @@ -459,32 +459,32 @@ bool GSHacksDlg::OnMessage(UINT message, WPARAM wParam, LPARAM lParam) case IDC_SKIPDRAWHACKEDIT: case IDC_STATIC_SKIPDRAW: helpstr = "Skipdraw\n\nSkips drawing n surfaces completely. " - "Use it, for example, to try and get rid of messed up post processing effects." + "Use it, for example, to try and get rid of bad post processing effects." " Try values between 1 and 100."; break; case IDC_ALPHAHACK: - helpstr = "Alpha Hack\n\nDifferent alpha handling. Works around some shadow problems."; + helpstr = "Alpha Hack\n\nDifferent alpha handling. Can work around some shadow problems."; break; case IDC_OFFSETHACK: helpstr = "Halfpixel\n\nMight fix some misaligned fog, bloom, or blend effect."; break; case IDC_SPRITEHACK: helpstr = "Sprite Hack\n\nHelps getting rid of black inner lines in some filtered sprites." - " Half option should be the preferred one, for Mana Khemia and ArTonelico for example." - " Full should be used for Tales of Destiny."; + " Half option is the preferred one. Use it for Mana Khemia or ArTonelico for example." + " Full can be used for Tales of Destiny."; break; case IDC_WILDHACK: helpstr = "WildArms\n\nLowers the GS precission to avoid gaps between pixels when" " upscaling. Full option fixes the text on WildArms games, while Half option might improve portraits" - " in ArTonelico for example."; + " in ArTonelico."; break; case IDC_MSAACB: case IDC_STATIC_MSAA: helpstr = "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory." - " The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (DX9 mode)."; + " The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode)."; break; default: - helpstr = ""; + helpstr = "Hover over an item to get a description."; break; }