mirror of https://github.com/PCSX2/pcsx2.git
gsdx-hw: Purge GSC_GTASanAndreas crc hacks.
Auto flush allows us to render the effects properly. Small ghosting may not be an actual issues as it's also present on sw renderer.
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@ -421,11 +421,6 @@ CRC::Game CRC::m_games[] =
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{0x5AC7E79C, TouristTrophy, CH, 0}, // cutie comment
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{0xFF9C0E93, TouristTrophy, US, 0},
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{0xCA9AA903, TouristTrophy, EU, 0},
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{0xA1B3F232, GTASanAndreas, EU, 0}, // cutie comment
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{0xB440A8FE, GTASanAndreas, EU, 0},
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{0x399A49CA, GTASanAndreas, US, 0},
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{0x2C6BE434, GTASanAndreas, US, 0},
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{0x60FE139C, GTASanAndreas, JP, 0},
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{0xAEDAEE99, GodHand, JP, 0},
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{0x6FB69282, GodHand, US, 0},
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{0x924C4AA6, GodHand, KO, 0},
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@ -71,7 +71,6 @@ public:
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Grandia3,
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GT3,
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GT4,
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GTASanAndreas,
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GTConcept,
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HarleyDavidson,
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HarryPotterATCOS,
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@ -1251,19 +1251,6 @@ bool GSC_GodOfWar(const GSFrameInfo& fi, int& skip)
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return true;
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}
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bool GSC_GTASanAndreas(const GSFrameInfo& fi, int& skip)
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{
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if(skip == 0)
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{
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if(fi.TME && (fi.FBP ==0x0a00 || fi.FBP ==0x08c0) && (fi.TBP0 ==0x1b80 || fi.TBP0 ==0x1a40) && fi.FPSM == fi.TPSM && fi.TPSM == PSM_PSMCT32)
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{
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skip = 1; // Ghosting
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}
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}
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return true;
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}
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template<uptr state_addr>
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bool GSC_SMTNocturneDDS(const GSFrameInfo& fi, int& skip)
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{
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@ -1641,7 +1628,6 @@ void GSState::SetupCrcHack()
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// Upscaling issues
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lut[CRC::GodOfWar] = GSC_GodOfWar;
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lut[CRC::GTASanAndreas] = GSC_GTASanAndreas; // RW frame buffer. UserHacks_AutoFlush allow to emulate it correctly. Can be used as an upscaling hack.
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lut[CRC::Okami] = GSC_Okami;
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}
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