UI: Update SW Renderer Threads Tooltip

This commit is contained in:
DigitalMajestic 2024-02-18 09:56:42 -08:00 committed by refractionpcsx2
parent 76be30f5c8
commit 84972d2548
1 changed files with 1 additions and 3 deletions

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@ -522,9 +522,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
// Software
dialog->registerWidgetHelp(m_ui.extraSWThreads, tr("Software Rendering Threads"), tr("2 threads"),
tr("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). "
"If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - "
"2). "
"7+ threads will not give much more performance and could perhaps even lower it."));
"2 to 4 threads is recommended, any more than that is likely to be slower instead of faster."));
dialog->registerWidgetHelp(m_ui.swAutoFlush, tr("Auto Flush"), tr("Checked"),
tr("Force a primitive flush when a framebuffer is also an input texture. "