mirror of https://github.com/PCSX2/pcsx2.git
UI: Update SW Renderer Threads Tooltip
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@ -522,9 +522,7 @@ GraphicsSettingsWidget::GraphicsSettingsWidget(SettingsWindow* dialog, QWidget*
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// Software
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// Software
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dialog->registerWidgetHelp(m_ui.extraSWThreads, tr("Software Rendering Threads"), tr("2 threads"),
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dialog->registerWidgetHelp(m_ui.extraSWThreads, tr("Software Rendering Threads"), tr("2 threads"),
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tr("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). "
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tr("Number of rendering threads: 0 for single thread, 2 or more for multithread (1 is for debugging). "
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"If you have 4 threads on your CPU pick 2 or 3. You can calculate how to get the best performance (amount of CPU threads - "
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"2 to 4 threads is recommended, any more than that is likely to be slower instead of faster."));
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"2). "
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"7+ threads will not give much more performance and could perhaps even lower it."));
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dialog->registerWidgetHelp(m_ui.swAutoFlush, tr("Auto Flush"), tr("Checked"),
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dialog->registerWidgetHelp(m_ui.swAutoFlush, tr("Auto Flush"), tr("Checked"),
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tr("Force a primitive flush when a framebuffer is also an input texture. "
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tr("Force a primitive flush when a framebuffer is also an input texture. "
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