gsdx-gui-win: Adjust some tooltips to include d3d 11 version.

This commit is contained in:
lightningterror 2020-11-04 08:36:14 +01:00
parent f6478a2c0c
commit 83a5a78728
1 changed files with 4 additions and 4 deletions

View File

@ -51,11 +51,11 @@ const char* dialog_message(int ID, bool* updateText) {
return "Control the number of Auto-CRC fixes and hacks applied to games.\n\n"
"Automatic:\nAutomatically sets the recommended CRC level based on the selected renderer.\n"
"This is the recommended setting.\n"
"Partial will be selected for OpenGL.\nFull will be selected for Direct3D.\n\n"
"Partial will be selected for OpenGL.\nFull will be selected for Direct3D 11.\n\n"
"None:\nRemove all CRC rendering fixes and hacks.\n\n"
"Minimum:\nEnables CRC lookup for special post processing effects.\n\n"
"Partial:\nFor an optimal experience with OpenGL.\n\n"
"Full:\nFor an optimal experience with Direct3D.\n\n"
"Full:\nFor an optimal experience with Direct3D 11.\n\n"
"Aggressive:\nUse more aggressive CRC hacks.\n"
"Removes effects in some games which make the image appear sharper/clearer.\n"
"Affected games: AC4, BleachBB, Bully, DBZBT 2 & 3, DeathByDegrees, Evangelion, FF games, FightingBeautyWulong, GOW 1 & 2, Kunoichi, IkkiTousen, Okami, Oneechanbara2, OnimushaDoD, RDRevolver, Simple2000Vol114, SoTC, SteambotChronicles, Tekken5, Ultraman, XenosagaE3, Yakuza 1 & 2.\n";
@ -98,7 +98,7 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_ACCURATE_DATE:
return "Implement a more accurate algorithm to compute GS destination alpha testing.\n"
"It improves shadow and transparency rendering.\n\n"
"Note: Direct3D is less accurate.";
"Note: Direct3D 11 is less accurate.";
case IDC_ACCURATE_BLEND_UNIT:
return "Control the accuracy level of the GS blending unit emulation.\n\n"
"None:\nFast but introduces various rendering issues.\n"
@ -210,7 +210,7 @@ const char* dialog_message(int ID, bool* updateText) {
"It is intended for debug.\n\n"
"High:\nExtend it to triangle based primitives. It is ultra slow!\n"
"It is intended for debug.\n\n"
"Note: Direct3D and OpenGL blending options aren't the same, even High blending on Direct3D is like 1/3 of Basic blending on OpenGL.";
"Note: Direct3D 11 and OpenGL blending options aren't the same, even High blending on Direct3D 11 is like 1/3 of Basic blending on OpenGL.";
#endif
default:
if (updateText)