From 83a5a78728c0305bc6b0e45b29c18ec4c53e2224 Mon Sep 17 00:00:00 2001 From: lightningterror <18107717+lightningterror@users.noreply.github.com> Date: Wed, 4 Nov 2020 08:36:14 +0100 Subject: [PATCH] gsdx-gui-win: Adjust some tooltips to include d3d 11 version. --- plugins/GSdx/Window/GSSetting.cpp | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) diff --git a/plugins/GSdx/Window/GSSetting.cpp b/plugins/GSdx/Window/GSSetting.cpp index 16e0bbd157..e733fb5498 100644 --- a/plugins/GSdx/Window/GSSetting.cpp +++ b/plugins/GSdx/Window/GSSetting.cpp @@ -51,11 +51,11 @@ const char* dialog_message(int ID, bool* updateText) { return "Control the number of Auto-CRC fixes and hacks applied to games.\n\n" "Automatic:\nAutomatically sets the recommended CRC level based on the selected renderer.\n" "This is the recommended setting.\n" - "Partial will be selected for OpenGL.\nFull will be selected for Direct3D.\n\n" + "Partial will be selected for OpenGL.\nFull will be selected for Direct3D 11.\n\n" "None:\nRemove all CRC rendering fixes and hacks.\n\n" "Minimum:\nEnables CRC lookup for special post processing effects.\n\n" "Partial:\nFor an optimal experience with OpenGL.\n\n" - "Full:\nFor an optimal experience with Direct3D.\n\n" + "Full:\nFor an optimal experience with Direct3D 11.\n\n" "Aggressive:\nUse more aggressive CRC hacks.\n" "Removes effects in some games which make the image appear sharper/clearer.\n" "Affected games: AC4, BleachBB, Bully, DBZBT 2 & 3, DeathByDegrees, Evangelion, FF games, FightingBeautyWulong, GOW 1 & 2, Kunoichi, IkkiTousen, Okami, Oneechanbara2, OnimushaDoD, RDRevolver, Simple2000Vol114, SoTC, SteambotChronicles, Tekken5, Ultraman, XenosagaE3, Yakuza 1 & 2.\n"; @@ -98,7 +98,7 @@ const char* dialog_message(int ID, bool* updateText) { case IDC_ACCURATE_DATE: return "Implement a more accurate algorithm to compute GS destination alpha testing.\n" "It improves shadow and transparency rendering.\n\n" - "Note: Direct3D is less accurate."; + "Note: Direct3D 11 is less accurate."; case IDC_ACCURATE_BLEND_UNIT: return "Control the accuracy level of the GS blending unit emulation.\n\n" "None:\nFast but introduces various rendering issues.\n" @@ -210,7 +210,7 @@ const char* dialog_message(int ID, bool* updateText) { "It is intended for debug.\n\n" "High:\nExtend it to triangle based primitives. It is ultra slow!\n" "It is intended for debug.\n\n" - "Note: Direct3D and OpenGL blending options aren't the same, even High blending on Direct3D is like 1/3 of Basic blending on OpenGL."; + "Note: Direct3D 11 and OpenGL blending options aren't the same, even High blending on Direct3D 11 is like 1/3 of Basic blending on OpenGL."; #endif default: if (updateText)