mirror of https://github.com/PCSX2/pcsx2.git
Remove unneeded Check*.cmake
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53e57766c9
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# Try to find AIO
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# Once done, this will define
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#
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# AIO_FOUND - system has AIO
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# AIO_INCLUDE_DIR - the AIO include directories
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# AIO_LIBRARIES - link these to use AIO
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if(AIO_INCLUDE_DIR AND AIO_LIBRARIES)
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set(AIO_FIND_QUIETLY TRUE)
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endif(AIO_INCLUDE_DIR AND AIO_LIBRARIES)
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# include dir
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find_path(AIO_INCLUDE_DIR libaio.h)
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# finally the library itself
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find_library(LIBAIO NAMES aio)
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set(AIO_LIBRARIES ${LIBAIO})
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# handle the QUIETLY and REQUIRED arguments and set AIO_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(AIO DEFAULT_MSG AIO_LIBRARIES AIO_INCLUDE_DIR)
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mark_as_advanced(AIO_LIBRARIES AIO_INCLUDE_DIR)
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# Try to find EGL
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# Once done, this will define
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#
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# EGL_FOUND - system has EGL
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# EGL_INCLUDE_DIR - the EGL include directories
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# EGL_LIBRARIES - link these to use EGL
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if(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
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set(EGL_FIND_QUIETLY TRUE)
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endif(EGL_INCLUDE_DIR AND EGL_LIBRARIES)
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INCLUDE(CheckCXXSymbolExists)
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# include dir
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find_path(EGL_INCLUDE_DIR EGL/eglext.h)
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# finally the library itself
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find_library(libEGL NAMES EGL)
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set(EGL_LIBRARIES ${libEGL})
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# handle the QUIETLY and REQUIRED arguments and set EGL_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(EGL DEFAULT_MSG EGL_LIBRARIES EGL_INCLUDE_DIR)
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mark_as_advanced(EGL_LIBRARIES EGL_INCLUDE_DIR)
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@ -1,27 +0,0 @@
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# Try to find GLESV2
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# Once done, this will define
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#
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# GLESV2_FOUND - system has GLESV2
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# GLESV2_INCLUDE_DIR - the GLESV2 include directories
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# GLESV2_LIBRARIES - link these to use GLESV2
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if(GLESV2_INCLUDE_DIR AND GLESV2_LIBRARIES)
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set(GLESV2_FIND_QUIETLY TRUE)
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endif(GLESV2_INCLUDE_DIR AND GLESV2_LIBRARIES)
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INCLUDE(CheckCXXSymbolExists)
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# include dir
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find_path(GLESV2_INCLUDE_DIR GLES3/gl3ext.h)
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# finally the library itself
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find_library(libGLESV2 NAMES GLESv2)
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set(GLESV2_LIBRARIES ${libGLESV2})
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# handle the QUIETLY and REQUIRED arguments and set GLESV2_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(GLESV2 DEFAULT_MSG GLESV2_LIBRARIES GLESV2_INCLUDE_DIR)
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mark_as_advanced(GLESV2_LIBRARIES GLESV2_INCLUDE_DIR)
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# Try to find PortAudio
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# Once done, this will define
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#
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# PORTAUDIO_FOUND - system has PortAudio
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# PORTAUDIO_INCLUDE_DIR - the PortAudio include directories
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# PORTAUDIO_LIBRARIES - link these to use PortAudio
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if(PORTAUDIO_INCLUDE_DIR AND PORTAUDIO_LIBRARIES)
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set(PORTAUDIO_FIND_QUIETLY TRUE)
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endif(PORTAUDIO_INCLUDE_DIR AND PORTAUDIO_LIBRARIES)
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# Search both portaudio.h and pa_linux_alsa.h to ensure the user gets
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# the include of the V2 API (V1 have only portaudio.h)
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find_path(PORTAUDIO_INCLUDE_DIR NAMES portaudio.h pa_linux_alsa.h)
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# finally the library itself
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find_library(libPortAudio NAMES portaudio)
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# Run OK without libportaudiocpp so do not pull additional dependency
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set(PORTAUDIO_LIBRARIES ${libPortAudio})
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# handle the QUIETLY and REQUIRED arguments and set PORTAUDIO_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(PortAudio DEFAULT_MSG PORTAUDIO_LIBRARIES PORTAUDIO_INCLUDE_DIR)
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mark_as_advanced(PORTAUDIO_LIBRARIES PORTAUDIO_INCLUDE_DIR)
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@ -1,29 +0,0 @@
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# Try to find SoundTouch
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# Once done, this will define
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#
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# SOUNDTOUCH_FOUND - system has SoundTouch
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# SOUNDTOUCH_INCLUDE_DIR - the SoundTouch include directories
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# SOUNDTOUCH_LIBRARIES - link these to use SoundTouch
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if(SOUNDTOUCH_INCLUDE_DIR AND SOUNDTOUCH_LIBRARIES)
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set(SOUNDTOUCH_FIND_QUIETLY TRUE)
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endif(SOUNDTOUCH_INCLUDE_DIR AND SOUNDTOUCH_LIBRARIES)
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# include dir
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#find_path(SOUNDTOUCH_INCLUDE_DIR SoundTouch.h
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# /usr/include/soundtouch
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# /usr/local/include/soundtouch
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# )
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find_path(SOUNDTOUCH_INCLUDE_DIR soundtouch/SoundTouch.h)
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# finally the library itself
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find_library(libSoundTouch NAMES SoundTouch)
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set(SOUNDTOUCH_LIBRARIES ${libSoundTouch})
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# handle the QUIETLY and REQUIRED arguments and set SOUNDTOUCH_FOUND to TRUE if
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# all listed variables are TRUE
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include(FindPackageHandleStandardArgs)
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find_package_handle_standard_args(SoundTouch DEFAULT_MSG SOUNDTOUCH_LIBRARIES SOUNDTOUCH_INCLUDE_DIR)
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mark_as_advanced(SOUNDTOUCH_LIBRARIES SOUNDTOUCH_INCLUDE_DIR)
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