mirror of https://github.com/PCSX2/pcsx2.git
windows: make object files relative to their directory so vs isn't drunk with 2 files sharing the same filename
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8281b57c56
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@ -25,8 +25,6 @@
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#ifdef _WIN32
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#include "targetver.h"
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#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
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#include <windows.h>
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@ -1,18 +0,0 @@
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2021 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#define _WIN32_WINNT 0x0600
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@ -74,6 +74,12 @@
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">false</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">false</MinimalRebuild>
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<MinimalRebuild Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">false</MinimalRebuild>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IntDir)%(RelativeDir)</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">$(IntDir)%(RelativeDir)</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IntDir)%(RelativeDir)</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IntDir)%(RelativeDir)</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Devel|x64'">$(IntDir)%(RelativeDir)</ObjectFileName>
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<ObjectFileName Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IntDir)%(RelativeDir)</ObjectFileName>
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</ClCompile>
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<Link>
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<LargeAddressAware>Yes</LargeAddressAware>
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@ -875,7 +881,6 @@
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<ClInclude Include="..\..\GS\Window\GSWndDX.h" />
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<ClInclude Include="..\..\GS\Window\GSWndWGL.h" />
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<ClInclude Include="..\..\GS\resource.h" />
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<ClInclude Include="..\..\GS\targetver.h" />
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<ClInclude Include="..\..\IPU\IPUdma.h" />
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<ClInclude Include="..\..\Mdec.h" />
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<ClInclude Include="..\..\Patch.h" />
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@ -1794,9 +1794,6 @@
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<ClInclude Include="..\..\Ipu\mpeg2lib\Vlc.h">
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<Filter>System\Ps2\IPU\mpeg2lib</Filter>
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</ClInclude>
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<ClInclude Include="..\..\GS.h">
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<Filter>System\Ps2\GS</Filter>
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</ClInclude>
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<ClInclude Include="..\..\DebugTools\Debug.h">
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<Filter>System\Ps2\Debug</Filter>
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</ClInclude>
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@ -2583,9 +2580,6 @@
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<ClInclude Include="..\..\GS\config.h">
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<Filter>System\Ps2\GS</Filter>
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</ClInclude>
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<ClInclude Include="..\..\GS\targetver.h">
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<Filter>System\Ps2\GS</Filter>
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</ClInclude>
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<ClInclude Include="..\..\GS\GSPng.h">
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<Filter>System\Ps2\GS</Filter>
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</ClInclude>
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@ -2599,6 +2593,9 @@
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<Filter>System\Ps2\GS</Filter>
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</ClInclude>
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<ClInclude Include="..\..\GS\resource.h" />
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<ClInclude Include="..\..\GS.h">
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<Filter>System\Ps2</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ResourceCompile Include="..\wxResources.rc">
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