windows: add xbyak as a windows dependency

This commit is contained in:
Gauvain 'GovanifY' Roussel-Tarbouriech 2021-05-15 12:06:47 +02:00 committed by Kojin
parent 3313acac84
commit 4803ed0a4e
2 changed files with 2 additions and 7 deletions

View File

@ -57,7 +57,7 @@
</PropertyGroup>
<ItemDefinitionGroup>
<ClCompile>
<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>$(ProjectRootDir)/gui;$(SvnRootDir)\3rdparty\xbyak;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<ExceptionHandling>Async</ExceptionHandling>
<PrecompiledHeader>Use</PrecompiledHeader>
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>

View File

@ -2448,9 +2448,6 @@
<ClInclude Include="..\..\GS\GSDump.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\GSdx.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\Common\GSFunctionMap.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
@ -2580,9 +2577,6 @@
<ClInclude Include="..\..\GS\Window\GSWndWGL.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\resource.h">
<Filter>Resource Files</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\Renderers\SW\GSTextureSW.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
@ -2604,6 +2598,7 @@
<ClInclude Include="..\..\GS\Renderers\Common\GSFastList.h">
<Filter>System\Ps2\GS</Filter>
</ClInclude>
<ClInclude Include="..\..\GS\resource.h" />
</ItemGroup>
<ItemGroup>
<ResourceCompile Include="..\wxResources.rc">