GS:MTL: Don't override GSTexture::Save with a TODO

There's a working default implementation
This commit is contained in:
TellowKrinkle 2022-09-01 23:55:04 -05:00 committed by tellowkrinkle
parent 365c1c3f3e
commit 81cafd21d0
2 changed files with 0 additions and 7 deletions

View File

@ -74,7 +74,6 @@ public:
void* MapWithPitch(const GSVector4i& r, int pitch, int layer); void* MapWithPitch(const GSVector4i& r, int pitch, int layer);
void Unmap() override; void Unmap() override;
void GenerateMipmap() override; void GenerateMipmap() override;
bool Save(const std::string& fn) override;
void Swap(GSTexture* tex) override; void Swap(GSTexture* tex) override;
id<MTLTexture> GetTexture() { return m_texture; } id<MTLTexture> GetTexture() { return m_texture; }
}; };

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@ -189,12 +189,6 @@ void GSTextureMTL::GenerateMipmap()
} }
}} }}
bool GSTextureMTL::Save(const std::string& fn)
{
// TODO: Implement
return false;
}
void GSTextureMTL::Swap(GSTexture* other) void GSTextureMTL::Swap(GSTexture* other)
{ {
GSTexture::Swap(other); GSTexture::Swap(other);