mirror of https://github.com/PCSX2/pcsx2.git
GS:MTL: Don't override GSTexture::Save with a TODO
There's a working default implementation
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@ -74,7 +74,6 @@ public:
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void* MapWithPitch(const GSVector4i& r, int pitch, int layer);
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void* MapWithPitch(const GSVector4i& r, int pitch, int layer);
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void Unmap() override;
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void Unmap() override;
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void GenerateMipmap() override;
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void GenerateMipmap() override;
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bool Save(const std::string& fn) override;
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void Swap(GSTexture* tex) override;
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void Swap(GSTexture* tex) override;
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id<MTLTexture> GetTexture() { return m_texture; }
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id<MTLTexture> GetTexture() { return m_texture; }
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};
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};
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@ -189,12 +189,6 @@ void GSTextureMTL::GenerateMipmap()
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}
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}
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}}
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}}
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bool GSTextureMTL::Save(const std::string& fn)
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{
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// TODO: Implement
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return false;
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}
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void GSTextureMTL::Swap(GSTexture* other)
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void GSTextureMTL::Swap(GSTexture* other)
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{
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{
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GSTexture::Swap(other);
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GSTexture::Swap(other);
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