mirror of https://github.com/PCSX2/pcsx2.git
GSDx: made some nonsense code more obviously nonsense so that it might get fixed some day
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2817 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -526,7 +526,7 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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int tw = 1 << TEX0.TW;
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int th = 1 << TEX0.TH;
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int tp = (int)TEX0.TW << 6;
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int tp = TEX0.TBW << 6;
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bool hack = false;
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@ -625,11 +625,11 @@ GSTextureCache::Source* GSTextureCache::CreateSource(const GIFRegTEX0& TEX0, con
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// }
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//}
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}
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else if(tw < tp)
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else if(tw < 1024)
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{
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// FIXME: timesplitters blurs the render target by blending itself over a couple of times
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hack = true;
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if(tw == 256 && th == 128 && tp == 512 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
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if(tw == 256 && th == 128 && (TEX0.TBP0 == 0 || TEX0.TBP0 == 0x00e00))
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{
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delete src;
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return NULL;
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