mirror of https://github.com/PCSX2/pcsx2.git
GameDB: Swap some CPU CLUT games for GPU CLUT
Burnout series, NFS Most Wanted.
This commit is contained in:
parent
38957625ad
commit
7ef46eaa29
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@ -8991,7 +8991,7 @@ SLAJ-25053:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLAJ-25055:
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@ -9029,7 +9029,7 @@ SLAJ-25066:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters:
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@ -9061,7 +9061,8 @@ SLAJ-25075:
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region: "NTSC-Unk"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLAJ-25075"
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- "SLPM-66232"
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@ -9151,7 +9152,7 @@ SLAJ-25094:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLAJ-25095:
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@ -9315,7 +9316,7 @@ SLED-52597:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLED-52852:
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@ -9381,7 +9382,7 @@ SLED-53512:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLED-53537:
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@ -15073,7 +15074,7 @@ SLES-52584:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-52585:
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@ -15087,7 +15088,7 @@ SLES-52585:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-52587:
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@ -17269,7 +17270,7 @@ SLES-53506:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters:
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@ -17290,7 +17291,7 @@ SLES-53507:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters:
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@ -17521,7 +17522,8 @@ SLES-53557:
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compat: 5
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters: # Reads Underground 2 save for extra money.
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- "SLES-53557"
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- "SLES-53558"
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@ -17533,7 +17535,8 @@ SLES-53558:
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region: "PAL-M8"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -17545,7 +17548,8 @@ SLES-53559:
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region: "PAL-M3"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -18343,7 +18347,8 @@ SLES-53857:
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region: "PAL-M3"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLES-53557"
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- "SLES-53558"
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@ -20233,7 +20238,7 @@ SLES-54627:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-54628:
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@ -20407,7 +20412,7 @@ SLES-54681:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLES-54683:
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@ -23651,7 +23656,7 @@ SLKA-25206:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLKA-25207:
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@ -23944,7 +23949,7 @@ SLKA-25304:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLKA-25307:
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@ -24039,7 +24044,8 @@ SLKA-25334:
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region: "NTSC-K"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLKA-25335:
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name: "Shadow the Hedgehog"
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region: "NTSC-K"
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@ -24258,7 +24264,7 @@ SLPM-55004:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-55005:
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@ -24299,7 +24305,7 @@ SLPM-55036:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-55039:
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@ -24877,7 +24883,7 @@ SLPM-60246:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-60251:
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@ -29735,7 +29741,7 @@ SLPM-65719:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-65720:
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@ -30565,7 +30571,7 @@ SLPM-65958:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-65959:
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@ -31118,7 +31124,7 @@ SLPM-66108:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters:
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@ -31607,7 +31613,8 @@ SLPM-66232:
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLAJ-25075"
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- "SLPM-66232"
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@ -32838,7 +32845,8 @@ SLPM-66562:
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region: "NTSC-J"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLAJ-25075"
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- "SLPM-66232"
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@ -33191,7 +33199,7 @@ SLPM-66652:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters:
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@ -33575,7 +33583,7 @@ SLPM-66739:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-66740:
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@ -34311,7 +34319,7 @@ SLPM-66962:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLPM-66963:
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@ -45279,7 +45287,7 @@ SLUS-21050:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-21051:
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@ -46253,7 +46261,7 @@ SLUS-21242:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables.
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@ -46406,7 +46414,8 @@ SLUS-21267:
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compat: 5
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLUS-21267"
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- "SLUS-21351"
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@ -46900,7 +46909,8 @@ SLUS-21351:
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compat: 5
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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memcardFilters:
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- "SLUS-21267"
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- "SLUS-21351"
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@ -48053,7 +48063,7 @@ SLUS-21596:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-21597:
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@ -50222,7 +50232,7 @@ SLUS-29113:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-29116:
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@ -50349,7 +50359,7 @@ SLUS-29153:
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preloadFrameData: 1 # Makes sun appear.
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mipmap: 2 # Fixes over sharpening.
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trilinearFiltering: 1 # Smoothes out mipmapping.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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getSkipCount: "GSC_BurnoutGames"
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beforeDraw: "OI_BurnoutGames"
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SLUS-29154:
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@ -50360,7 +50370,8 @@ SLUS-29155:
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region: "NTSC-U"
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gsHWFixes:
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halfPixelOffset: 2 # Fixes blurriness.
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cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
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cpuCLUTRender: 1 # Final colour adjustment LUT.
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gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
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SLUS-29156:
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name: "Marvel Nemesis - Rise of the Imperfects [Demo]"
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region: "NTSC-U"
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