GameDB: Swap some CPU CLUT games for GPU CLUT

Burnout series, NFS Most Wanted.
This commit is contained in:
Stenzek 2023-01-04 22:09:07 +10:00 committed by refractionpcsx2
parent 38957625ad
commit 7ef46eaa29
1 changed files with 49 additions and 38 deletions

View File

@ -8991,7 +8991,7 @@ SLAJ-25053:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLAJ-25055:
@ -9029,7 +9029,7 @@ SLAJ-25066:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -9061,7 +9061,8 @@ SLAJ-25075:
region: "NTSC-Unk"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLAJ-25075"
- "SLPM-66232"
@ -9151,7 +9152,7 @@ SLAJ-25094:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLAJ-25095:
@ -9315,7 +9316,7 @@ SLED-52597:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLED-52852:
@ -9381,7 +9382,7 @@ SLED-53512:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLED-53537:
@ -15073,7 +15074,7 @@ SLES-52584:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-52585:
@ -15087,7 +15088,7 @@ SLES-52585:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-52587:
@ -17269,7 +17270,7 @@ SLES-53506:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -17290,7 +17291,7 @@ SLES-53507:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -17521,7 +17522,8 @@ SLES-53557:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters: # Reads Underground 2 save for extra money.
- "SLES-53557"
- "SLES-53558"
@ -17533,7 +17535,8 @@ SLES-53558:
region: "PAL-M8"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLES-53557"
- "SLES-53558"
@ -17545,7 +17548,8 @@ SLES-53559:
region: "PAL-M3"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLES-53557"
- "SLES-53558"
@ -18343,7 +18347,8 @@ SLES-53857:
region: "PAL-M3"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLES-53557"
- "SLES-53558"
@ -20233,7 +20238,7 @@ SLES-54627:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-54628:
@ -20407,7 +20412,7 @@ SLES-54681:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLES-54683:
@ -23651,7 +23656,7 @@ SLKA-25206:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLKA-25207:
@ -23944,7 +23949,7 @@ SLKA-25304:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLKA-25307:
@ -24039,7 +24044,8 @@ SLKA-25334:
region: "NTSC-K"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
SLKA-25335:
name: "Shadow the Hedgehog"
region: "NTSC-K"
@ -24258,7 +24264,7 @@ SLPM-55004:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-55005:
@ -24299,7 +24305,7 @@ SLPM-55036:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-55039:
@ -24877,7 +24883,7 @@ SLPM-60246:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-60251:
@ -29735,7 +29741,7 @@ SLPM-65719:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-65720:
@ -30565,7 +30571,7 @@ SLPM-65958:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-65959:
@ -31118,7 +31124,7 @@ SLPM-66108:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -31607,7 +31613,8 @@ SLPM-66232:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLAJ-25075"
- "SLPM-66232"
@ -32838,7 +32845,8 @@ SLPM-66562:
region: "NTSC-J"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLAJ-25075"
- "SLPM-66232"
@ -33191,7 +33199,7 @@ SLPM-66652:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters:
@ -33575,7 +33583,7 @@ SLPM-66739:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-66740:
@ -34311,7 +34319,7 @@ SLPM-66962:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLPM-66963:
@ -45279,7 +45287,7 @@ SLUS-21050:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-21051:
@ -46253,7 +46261,7 @@ SLUS-21242:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables.
@ -46406,7 +46414,8 @@ SLUS-21267:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLUS-21267"
- "SLUS-21351"
@ -46900,7 +46909,8 @@ SLUS-21351:
compat: 5
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
memcardFilters:
- "SLUS-21267"
- "SLUS-21351"
@ -48053,7 +48063,7 @@ SLUS-21596:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-21597:
@ -50222,7 +50232,7 @@ SLUS-29113:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-29116:
@ -50349,7 +50359,7 @@ SLUS-29153:
preloadFrameData: 1 # Makes sun appear.
mipmap: 2 # Fixes over sharpening.
trilinearFiltering: 1 # Smoothes out mipmapping.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
getSkipCount: "GSC_BurnoutGames"
beforeDraw: "OI_BurnoutGames"
SLUS-29154:
@ -50360,7 +50370,8 @@ SLUS-29155:
region: "NTSC-U"
gsHWFixes:
halfPixelOffset: 2 # Fixes blurriness.
cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special).
cpuCLUTRender: 1 # Final colour adjustment LUT.
gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special).
SLUS-29156:
name: "Marvel Nemesis - Rise of the Imperfects [Demo]"
region: "NTSC-U"