From 7ef46eaa29405038c9c456bbcdbd4b82f4080d9a Mon Sep 17 00:00:00 2001 From: Stenzek <stenzek@gmail.com> Date: Wed, 4 Jan 2023 22:09:07 +1000 Subject: [PATCH] GameDB: Swap some CPU CLUT games for GPU CLUT Burnout series, NFS Most Wanted. --- bin/resources/GameIndex.yaml | 87 ++++++++++++++++++++---------------- 1 file changed, 49 insertions(+), 38 deletions(-) diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index d9448b5089..e894a9b14c 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -8991,7 +8991,7 @@ SLAJ-25053: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLAJ-25055: @@ -9029,7 +9029,7 @@ SLAJ-25066: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -9061,7 +9061,8 @@ SLAJ-25075: region: "NTSC-Unk" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -9151,7 +9152,7 @@ SLAJ-25094: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLAJ-25095: @@ -9315,7 +9316,7 @@ SLED-52597: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLED-52852: @@ -9381,7 +9382,7 @@ SLED-53512: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLED-53537: @@ -15073,7 +15074,7 @@ SLES-52584: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-52585: @@ -15087,7 +15088,7 @@ SLES-52585: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-52587: @@ -17269,7 +17270,7 @@ SLES-53506: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -17290,7 +17291,7 @@ SLES-53507: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -17521,7 +17522,8 @@ SLES-53557: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: # Reads Underground 2 save for extra money. - "SLES-53557" - "SLES-53558" @@ -17533,7 +17535,8 @@ SLES-53558: region: "PAL-M8" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLES-53557" - "SLES-53558" @@ -17545,7 +17548,8 @@ SLES-53559: region: "PAL-M3" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLES-53557" - "SLES-53558" @@ -18343,7 +18347,8 @@ SLES-53857: region: "PAL-M3" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLES-53557" - "SLES-53558" @@ -20233,7 +20238,7 @@ SLES-54627: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-54628: @@ -20407,7 +20412,7 @@ SLES-54681: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLES-54683: @@ -23651,7 +23656,7 @@ SLKA-25206: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLKA-25207: @@ -23944,7 +23949,7 @@ SLKA-25304: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLKA-25307: @@ -24039,7 +24044,8 @@ SLKA-25334: region: "NTSC-K" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). SLKA-25335: name: "Shadow the Hedgehog" region: "NTSC-K" @@ -24258,7 +24264,7 @@ SLPM-55004: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-55005: @@ -24299,7 +24305,7 @@ SLPM-55036: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-55039: @@ -24877,7 +24883,7 @@ SLPM-60246: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-60251: @@ -29735,7 +29741,7 @@ SLPM-65719: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-65720: @@ -30565,7 +30571,7 @@ SLPM-65958: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-65959: @@ -31118,7 +31124,7 @@ SLPM-66108: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -31607,7 +31613,8 @@ SLPM-66232: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -32838,7 +32845,8 @@ SLPM-66562: region: "NTSC-J" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLAJ-25075" - "SLPM-66232" @@ -33191,7 +33199,7 @@ SLPM-66652: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: @@ -33575,7 +33583,7 @@ SLPM-66739: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-66740: @@ -34311,7 +34319,7 @@ SLPM-66962: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLPM-66963: @@ -45279,7 +45287,7 @@ SLUS-21050: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-21051: @@ -46253,7 +46261,7 @@ SLUS-21242: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" memcardFilters: # Reads Burnout 3 and NFL 06 saves for unlockables. @@ -46406,7 +46414,8 @@ SLUS-21267: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -46900,7 +46909,8 @@ SLUS-21351: compat: 5 gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). memcardFilters: - "SLUS-21267" - "SLUS-21351" @@ -48053,7 +48063,7 @@ SLUS-21596: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-21597: @@ -50222,7 +50232,7 @@ SLUS-29113: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-29116: @@ -50349,7 +50359,7 @@ SLUS-29153: preloadFrameData: 1 # Makes sun appear. mipmap: 2 # Fixes over sharpening. trilinearFiltering: 1 # Smoothes out mipmapping. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). getSkipCount: "GSC_BurnoutGames" beforeDraw: "OI_BurnoutGames" SLUS-29154: @@ -50360,7 +50370,8 @@ SLUS-29155: region: "NTSC-U" gsHWFixes: halfPixelOffset: 2 # Fixes blurriness. - cpuCLUTRender: 1 # Fixes sun penetrating bridges (along with HPO special). + cpuCLUTRender: 1 # Final colour adjustment LUT. + gpuTargetCLUT: 1 # Fixes sun penetrating bridges (along with HPO special). SLUS-29156: name: "Marvel Nemesis - Rise of the Imperfects [Demo]" region: "NTSC-U"