diff --git a/bin/resources/GameIndex.yaml b/bin/resources/GameIndex.yaml index 5707bb8b33..46faf2585c 100644 --- a/bin/resources/GameIndex.yaml +++ b/bin/resources/GameIndex.yaml @@ -7280,6 +7280,9 @@ SCUS-21295: roundModes: vu1RoundMode: 0 # Crashes without. gsHWFixes: + recommendedBlendingLevel: 3 # Fixes water and grass textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SCUS-21494: @@ -18190,6 +18193,9 @@ SLES-53534: roundModes: vu1RoundMode: 0 # Crashes without. gsHWFixes: + recommendedBlendingLevel: 3 # Fixes water and grass textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-53535: @@ -18198,6 +18204,9 @@ SLES-53535: roundModes: vu1RoundMode: 0 # Crashes without. gsHWFixes: + recommendedBlendingLevel: 3 # Fixes water and grass textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLES-53536: @@ -47973,6 +47982,9 @@ SLUS-21208: roundModes: vu1RoundMode: 0 # Crashes without. gsHWFixes: + recommendedBlendingLevel: 3 # Fixes water and grass textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. SLUS-21209: @@ -48528,6 +48540,9 @@ SLUS-21295: roundModes: vu1RoundMode: 0 # Crashes without. gsHWFixes: + recommendedBlendingLevel: 3 # Fixes water and grass textures. + mipmap: 2 # Mipmap + trilinear, improves some textures to match sw renderer. + trilinearFiltering: 1 wildArmsHack: 1 # Reduces post-processing misalignment. mergeSprite: 1 # Reduces post-processing misalignment. memcardFilters: # Game saves use the normal edition serial.