mirror of https://github.com/PCSX2/pcsx2.git
GS: Vectorize CLUT rect update
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0b8b9e75d1
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7c2a1f0f37
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@ -3221,28 +3221,31 @@ __forceinline void GSState::HandleAutoFlush()
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}
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}
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template <u32 prim, bool auto_flush, bool index_swap>
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__forceinline void GSState::VertexKick(u32 skip)
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static constexpr size_t NumIndicesForPrim(u32 prim)
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{
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size_t n = 0;
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switch (prim)
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{
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case GS_POINTLIST:
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case GS_INVALID:
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n = 1;
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break;
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return 1;
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case GS_LINELIST:
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case GS_SPRITE:
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case GS_LINESTRIP:
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n = 2;
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break;
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return 2;
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case GS_TRIANGLELIST:
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case GS_TRIANGLESTRIP:
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case GS_TRIANGLEFAN:
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n = 3;
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break;
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return 3;
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default:
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return 0;
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}
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}
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template <u32 prim, bool auto_flush, bool index_swap>
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__forceinline void GSState::VertexKick(u32 skip)
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{
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constexpr size_t n = NumIndicesForPrim(prim);
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static_assert(n > 0);
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ASSERT(m_vertex.tail < m_vertex.maxcount + 3);
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@ -3460,34 +3463,47 @@ __forceinline void GSState::VertexKick(u32 skip)
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__assume(0);
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}
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GSVector4i draw_coord;
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const GSVector2i offset = GSVector2i(m_context->XYOFFSET.OFX, m_context->XYOFFSET.OFY);
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for (size_t i = 0; i < n; i++)
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{
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const GSVertex* v = &m_vertex.buff[m_index.buff[(m_index.tail - n) + i]];
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draw_coord.x = (static_cast<int>(v->XYZ.X) - offset.x) >> 4;
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draw_coord.y = (static_cast<int>(v->XYZ.Y) - offset.y) >> 4;
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const GSVector4i voffset(GSVector4i::loadl(&m_context->XYOFFSET));
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if (m_vertex.tail == n && i == 0)
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auto get_vertex = [&](u32 i) {
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GSVector4i v(GSVector4i::loadl(&m_vertex.buff[m_index.buff[(m_index.tail - n) + (i)]].XYZ));
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v = v.upl16(); // 16->32
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v = v.sub32(voffset); // -= (OFX, OFY)
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v = v.sra32(4); // >> 4
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return v;
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};
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const GSVector4i xy0(get_vertex(0));
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GSVector4i min, max;
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if (m_vertex.tail == n)
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{
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temp_draw_rect.x = draw_coord.x;
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temp_draw_rect.y = draw_coord.y;
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temp_draw_rect = temp_draw_rect.xyxy();
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min = xy0;
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max = xy0;
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}
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else
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{
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temp_draw_rect.x = std::min(draw_coord.x, temp_draw_rect.x);
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temp_draw_rect.y = std::min(draw_coord.y, temp_draw_rect.y);
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temp_draw_rect.z = std::max(draw_coord.x, temp_draw_rect.z);
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temp_draw_rect.w = std::max(draw_coord.y, temp_draw_rect.w);
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min = temp_draw_rect.min_i32(xy0);
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max = temp_draw_rect.zwzw().max_i32(xy0);
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}
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if constexpr (n > 1)
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{
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const GSVector4i xy1(get_vertex(1));
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min = min.min_i32(xy1);
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max = max.max_i32(xy1);
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if constexpr (n > 2)
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{
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const GSVector4i xy2(get_vertex(2));
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min = min.min_i32(xy2);
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max = max.max_i32(xy2);
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}
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}
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const GSVector4i scissor = GSVector4i(m_context->scissor.in);
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temp_draw_rect.rintersect(scissor);
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temp_draw_rect = min.upl64(max).rintersect(scissor);
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}
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CLUTAutoFlush();
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}
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