mirror of https://github.com/PCSX2/pcsx2.git
Qt: Delete SDLRawInput on non win32 builds
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@ -37,13 +37,19 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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#ifdef SDL_BUILD
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLSource, "InputSources", "SDL", true);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLEnhancedMode, "InputSources", "SDLControllerEnhancedMode", false);
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLRawInput, "InputSources", "SDLRawInput", false);
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connect(m_ui.enableSDLSource, &QCheckBox::stateChanged, this, &ControllerGlobalSettingsWidget::updateSDLOptionsEnabled);
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connect(m_ui.ledSettings, &QToolButton::clicked, this, &ControllerGlobalSettingsWidget::ledSettingsClicked);
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#else
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m_ui.enableSDLSource->setEnabled(false);
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m_ui.ledSettings->setEnabled(false);
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m_ui.enableSDLRawInput->setEnabled(false);
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#endif
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#if defined(SDL_BUILD) && defined(_WIN32)
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableSDLRawInput, "InputSources", "SDLRawInput", false);
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#else
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m_ui.gridLayout_2->removeWidget(m_ui.enableSDLRawInput);
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m_ui.enableSDLRawInput->deleteLater();
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m_ui.enableSDLRawInput = nullptr;
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#endif
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SettingWidgetBinder::BindWidgetToBoolSetting(sif, m_ui.enableMouseMapping, "UI", "EnableMouseMapping", false);
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@ -62,7 +68,6 @@ ControllerGlobalSettingsWidget::ControllerGlobalSettingsWidget(QWidget* parent,
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m_ui.mainLayout->removeWidget(m_ui.dinputGroup);
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m_ui.dinputGroup->deleteLater();
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m_ui.dinputGroup = nullptr;
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m_ui.enableSDLRawInput->hide();
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#endif
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if (dialog->isEditingProfile())
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@ -116,7 +121,9 @@ void ControllerGlobalSettingsWidget::updateSDLOptionsEnabled()
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const bool enabled = m_ui.enableSDLSource->isChecked();
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m_ui.enableSDLEnhancedMode->setEnabled(enabled);
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m_ui.ledSettings->setEnabled(enabled);
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#ifdef _WIN32
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m_ui.enableSDLRawInput->setEnabled(enabled);
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#endif
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}
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void ControllerGlobalSettingsWidget::ledSettingsClicked()
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@ -3749,9 +3749,11 @@ void FullscreenUI::DrawControllerSettingsPage()
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"Provides vibration and LED control support over Bluetooth.", "InputSources", "SDLControllerEnhancedMode", false,
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bsi->GetBoolValue("InputSources", "SDL", true), false);
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#endif
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#ifdef _WIN32
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#if defined(SDL_BUILD) && defined(_WIN32)
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DrawToggleSetting(bsi, ICON_FA_COG " SDL Raw Input", "Allow SDL to use raw access to input devices.", "InputSources", "SDLRawInput",
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false, bsi->GetBoolValue("InputSources", "SDL", true), false);
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#endif
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#ifdef _WIN32
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DrawToggleSetting(bsi, ICON_FA_COG " Enable XInput Input Source",
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"The XInput source provides support for XBox 360/XBox One/XBox Series controllers.", "InputSources", "XInput", false, true, false);
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#endif
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