mirror of https://github.com/PCSX2/pcsx2.git
GSdx: Yakuza fix.
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@5100 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -780,13 +780,31 @@ template<int i> void GSState::GIFRegHandlerTEX0(const GIFReg* RESTRICT r)
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{
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{
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GIFRegTEX0 TEX0 = r->TEX0;
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GIFRegTEX0 TEX0 = r->TEX0;
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// Tokyo Xtreme Racer Drift 2, TW/TH == 0, PRIM->FST == 1
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int tw = (int)TEX0.TW;
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int th = (int)TEX0.TH;
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if(tw > 10) tw = 10;
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if(th > 10) th = 10;
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if(PRIM->FST)
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{
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// Tokyo Xtreme Racer Drift 2, TW/TH == 0
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// Just setting the max texture size to make the texture cache allocate some surface.
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// Just setting the max texture size to make the texture cache allocate some surface.
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// The vertex trace will narrow the updated area down to the minimum, upper-left 8x8
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// The vertex trace will narrow the updated area down to the minimum, upper-left 8x8
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// for a single letter, but it may address the whole thing if it wants to.
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// for a single letter, but it may address the whole thing if it wants to.
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if(TEX0.TW > 10 || TEX0.TW == 0) TEX0.TW = 10;
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if(tw == 0) tw = 10;
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if(TEX0.TH > 10 || TEX0.TH == 0) TEX0.TH = 10;
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if(th == 0) th = 10;
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}
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else
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{
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// Yakuza, TW/TH == 0
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// The minimap is drawn using solid colors, the texture is really a 1x1 white texel,
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// modulated by the vertex color. Cannot change the dimension because S/T are normalized.
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}
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TEX0.TW = tw;
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TEX0.TH = th;
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if((TEX0.TBW & 1) && (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4))
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if((TEX0.TBW & 1) && (TEX0.PSM == PSM_PSMT8 || TEX0.PSM == PSM_PSMT4))
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{
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{
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