mirror of https://github.com/PCSX2/pcsx2.git
GLLoader: Remove glCopyTextureSubImage2D() wrapper
Not needed anymore.
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@ -82,12 +82,6 @@ namespace Emulate_DSA
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glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels);
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glTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, width, height, format, type, pixels);
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}
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}
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void APIENTRY CopyTextureSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
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{
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BindTextureUnit(7, texture);
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glCopyTexSubImage2D(GL_TEXTURE_2D, level, xoffset, yoffset, x, y, width, height);
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}
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void APIENTRY GetTexureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels)
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void APIENTRY GetTexureImage(GLuint texture, GLint level, GLenum format, GLenum type, GLsizei bufSize, void* pixels)
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{
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{
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BindTextureUnit(7, texture);
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BindTextureUnit(7, texture);
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@ -126,7 +120,6 @@ namespace Emulate_DSA
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glCreateTextures = CreateTexture;
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glCreateTextures = CreateTexture;
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glTextureStorage2D = TextureStorage;
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glTextureStorage2D = TextureStorage;
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glTextureSubImage2D = TextureSubImage;
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glTextureSubImage2D = TextureSubImage;
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glCopyTextureSubImage2D = CopyTextureSubImage;
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glGetTextureImage = GetTexureImage;
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glGetTextureImage = GetTexureImage;
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glTextureParameteri = TextureParameteri;
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glTextureParameteri = TextureParameteri;
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