mirror of https://github.com/PCSX2/pcsx2.git
commit
781c1df5d0
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@ -246,10 +246,4 @@ extern wxString operator+(const FastFormatUnicode& str1, const wxChar* str2);
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// These functions are useful since they are ASCII always, even under Unicode. Typically
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// even in a unicode app.
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extern void ssprintf(std::string& dest, const char* fmt, ...);
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extern void ssappendf(std::string& dest, const char* format, ...);
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extern void vssprintf(std::string& dest, const char* format, va_list args);
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extern void vssappendf(std::string& dest, const char* format, va_list args);
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extern std::string fmt_string( const char* fmt, ... );
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extern std::string vfmt_string( const char* fmt, va_list args );
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@ -35,6 +35,8 @@
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#include "PrecompiledHeader.h"
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#ifdef WIN32
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#include <math.h>
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#ifdef KERNEL
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@ -528,7 +530,7 @@ static void flt( std::string& dest, double num, int size, int precision, char fm
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///////////////////////////////////////////////////////////////////////////
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// This is a "mostly" direct replacement for vsprintf, that is more secure and easier
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// to use than vsnprintf or vsprintf_s. See the docs for ssprintf for usage notes.
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void vssappendf(std::string& dest, const char* format, va_list args)
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static void vssappendf(std::string& dest, const char* format, va_list args)
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{
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int base;
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@ -760,17 +762,54 @@ repeat:
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}
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}
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void vssprintf( std::string& dest, const char* format, va_list args )
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{
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// Optimization: Memory is cheap. Allocating it on the fly is not. Allocate more room
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// than we'll likely need right upfront! Also, strlen is slow, so better to just pick an
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// arbitrarily generous value to reserve instead of basing it on string length.
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#else
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// To keep trace of license :)
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dest.clear();
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dest.reserve( 96 );
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vssappendf( dest, format, args );
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/* PCSX2 - PS2 Emulator for PCs
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* Copyright (C) 2002-2015 PCSX2 Dev Team
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*
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* PCSX2 is free software: you can redistribute it and/or modify it under the terms
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* of the GNU Lesser General Public License as published by the Free Software Found-
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* ation, either version 3 of the License, or (at your option) any later version.
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*
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* PCSX2 is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY;
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* without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCSX2.
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* If not, see <http://www.gnu.org/licenses/>.
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*/
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// Note: std::vsnprintf requires C++11 (and the function must return the total
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// number of characters which would have been written even if a truncation occured)
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// Note2: Code is only used in debugger (perf is not important)
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static void vssappendf(std::string& dest, const char* format, va_list args)
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{
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char first_try[128]; // this function is called 99% (100%?) of the times for small string
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va_list args_copy;
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va_copy(args_copy, args);
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s32 size = std::vsnprintf(first_try, 128, format, args_copy) + 1;
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va_end(args_copy);
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if (size < 0)
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return;
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if (size < 128) {
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dest += first_try;
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return;
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}
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// VLA extension. Not sure it is supported on windows. Maybe one days in C++ standard
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// Performance is not important here
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char output[size];
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std::vsnprintf(output, size, format, args);
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dest += output;
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}
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#endif
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void ssappendf( std::string& dest, const char* format, ...)
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{
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va_list args;
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@ -778,59 +817,3 @@ void ssappendf( std::string& dest, const char* format, ...)
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vssappendf( dest, format, args );
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va_end(args);
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}
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// This is a "mostly" direct replacement for sprintf, based on std::string.
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// The most notable difference in use is the requirement of a "params" keyword delimiting
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// the format string from the parameters used to fill the string's tokens. It looks
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// like this in practice:
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//
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// ssprintf( dest, "Yo Joe, %d. In the Hizzou %s.", intval, strval );
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//
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// In addition to all standard printf formatting tokens, ssprintf also supports a new token
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// for std::string parameters as %hs (passed by reference/pointer). I opted for %hs (using 'h'
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// as a qualifier) over %S because under MSVC %S acts as a char/widechar conversion. Note
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// that these are passed by pointer so you *must* use the & operator most of the time.
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// Example:
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//
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// ssprintf( dest, "Yo Joe, %hs.", &strval );
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//
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// This can be a cavet of sorts since forgetting to use the & will always compile but
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// will cause undefined behavior and odd crashes (much like how the same thing happens
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// when exchanging an intvalu for a c-string normally -- it's just more tricky with
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// strings since we're not used to prefixing sprintf parameters with &s).
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//
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// === 64-bit -- s64 / u64 -- Support ===
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//
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// ssprintf supports u64/s64 via the L qualifier, which can be prefixed to any one of the
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// integer tokens (d, i, x). This isn't standard, but it's easy and doesn't conflict with
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// anything, and none of the other 64-bit qualifiers aren't really standard anyway.
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// Example:
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//
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// ssprintf( dest, "Yo Joe, %Ld, %Lx.", int64, hex64 );
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//
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void ssprintf(std::string& str, const char* fmt, ...)
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{
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va_list args;
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va_start(args, fmt);
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vssprintf(str, fmt, args);
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va_end(args);
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}
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// See ssprintf for usage details and differences from sprintf formatting.
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std::string fmt_string( const char* fmt, ... )
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{
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std::string retval;
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va_list args;
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va_start( args, fmt );
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vssprintf( retval, fmt, args );
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va_end( args );
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return retval;
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}
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std::string vfmt_string( const char* fmt, va_list args )
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{
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std::string retval;
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vssprintf( retval, fmt, args );
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return retval;
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}
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@ -650,9 +650,9 @@ void P_COP2_Unknown( std::string& output )
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void label_decode( std::string& output, u32 addr )
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{
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std::string buf;
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ssprintf(buf, "->$0x%08X", addr);
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output += buf;
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char buffer[32];
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sprintf(buffer, "->$0x%08X", addr);
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output += std::string(buffer);
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}
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void jump_decode( std::string& output )
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