mirror of https://github.com/PCSX2/pcsx2.git
whoopsie
git-svn-id: http://pcsx2.googlecode.com/svn/trunk@4788 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -250,7 +250,7 @@ class GSRendererHW : public GSRendererT<Vertex>
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uint32 FBP = m_context->FRAME.Block();
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uint32 FBP = m_context->FRAME.Block();
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uint32 FPSM = m_context->FRAME.PSM;
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uint32 FPSM = m_context->FRAME.PSM;
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if((FBP == 0x025a0 || FBP == 0x025a0) && FPSM == PSM_PSMCT32) //0x2800 pal, 0x25a0 ntsc
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if((FBP == 0x025a0 || FBP == 0x02800) && FPSM == PSM_PSMCT32) //0x2800 pal, 0x25a0 ntsc
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{
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{
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//only top half of the screen clears
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//only top half of the screen clears
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m_dev->ClearDepth(ds, 0);
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m_dev->ClearDepth(ds, 0);
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