mirror of https://github.com/PCSX2/pcsx2.git
gsdx-tooltip: MSAA is not implemented on OpenGL
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@ -69,7 +69,8 @@ const char* dialog_message(int ID, bool* updateText) {
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case IDC_MSAACB:
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case IDC_STATIC_MSAA:
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return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
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" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).\n\n"
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" MSAA is not implemented on the OpenGL renderer";
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case IDC_AGGRESSIVECRC:
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return "Use more aggressive CRC hacks on some games\n\n"
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"Only affects few games, removing some effects which might make the image sharper/clearer.\n"
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@ -107,21 +108,21 @@ const char* dialog_message(int ID, bool* updateText) {
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#ifdef __linux__
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case IDC_PALTEX:
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return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. "
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"(Note it was never tested on openGL)\n\n"
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"(Note it was never tested on OpenGL)\n\n"
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"When uncheked the CPU will convert directly the texture to 32 bits\n\n"
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"It is a basically a trade-off between GPU/CPU";
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case IDC_ACCURATE_DATE:
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return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n"
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"It could be slower when the effects are used.\n\nNote: it requires the 4.2 openGL extension GL_ARB_shader_image_load_store";
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"It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store";
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case IDC_ACCURATE_BLEND:
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return "Allow to solve the impossible blending error message.\n\n"
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"It could be slower when the effect are used.\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
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"It could be slower when the effect are used.\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
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case IDC_ACCURATE_COLCLIP:
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return "Implement the wrapping of color after an overflow\n\n"
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"It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
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"It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
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case IDC_ACCURATE_FBMASK:
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return "Implement partial color masking\n\n"
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"No status yet on the speed impact\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
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"No status yet on the speed impact\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
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case IDC_TC_DEPTH:
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return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
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#endif
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