gsdx-tooltip: MSAA is not implemented on OpenGL

This commit is contained in:
Gregory Hainaut 2015-06-30 23:08:31 +02:00
parent 50c9988018
commit 76f96ddbb6
1 changed files with 7 additions and 6 deletions

View File

@ -69,7 +69,8 @@ const char* dialog_message(int ID, bool* updateText) {
case IDC_MSAACB:
case IDC_STATIC_MSAA:
return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory."
" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).";
" The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).\n\n"
" MSAA is not implemented on the OpenGL renderer";
case IDC_AGGRESSIVECRC:
return "Use more aggressive CRC hacks on some games\n\n"
"Only affects few games, removing some effects which might make the image sharper/clearer.\n"
@ -107,21 +108,21 @@ const char* dialog_message(int ID, bool* updateText) {
#ifdef __linux__
case IDC_PALTEX:
return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. "
"(Note it was never tested on openGL)\n\n"
"(Note it was never tested on OpenGL)\n\n"
"When uncheked the CPU will convert directly the texture to 32 bits\n\n"
"It is a basically a trade-off between GPU/CPU";
case IDC_ACCURATE_DATE:
return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n"
"It could be slower when the effects are used.\n\nNote: it requires the 4.2 openGL extension GL_ARB_shader_image_load_store";
"It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store";
case IDC_ACCURATE_BLEND:
return "Allow to solve the impossible blending error message.\n\n"
"It could be slower when the effect are used.\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
"It could be slower when the effect are used.\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
case IDC_ACCURATE_COLCLIP:
return "Implement the wrapping of color after an overflow\n\n"
"It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
"It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
case IDC_ACCURATE_FBMASK:
return "Implement partial color masking\n\n"
"No status yet on the speed impact\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier";
"No status yet on the speed impact\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier";
case IDC_TC_DEPTH:
return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects";
#endif