From 76f96ddbb64972d97bc44692af70236c154bc6f2 Mon Sep 17 00:00:00 2001 From: Gregory Hainaut Date: Tue, 30 Jun 2015 23:08:31 +0200 Subject: [PATCH] gsdx-tooltip: MSAA is not implemented on OpenGL --- plugins/GSdx/GSSetting.cpp | 13 +++++++------ 1 file changed, 7 insertions(+), 6 deletions(-) diff --git a/plugins/GSdx/GSSetting.cpp b/plugins/GSdx/GSSetting.cpp index 361bdd4141..e14fdd006d 100644 --- a/plugins/GSdx/GSSetting.cpp +++ b/plugins/GSdx/GSSetting.cpp @@ -69,7 +69,8 @@ const char* dialog_message(int ID, bool* updateText) { case IDC_MSAACB: case IDC_STATIC_MSAA: return "Multisample Anti-Aliasing\n\nEnables hardware Anti-Aliasing. Needs lots of memory." - " The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode)."; + " The Z-24 modes might need to have LogarithmicZ to compensate for the bits lost (only in DX9 mode).\n\n" + " MSAA is not implemented on the OpenGL renderer"; case IDC_AGGRESSIVECRC: return "Use more aggressive CRC hacks on some games\n\n" "Only affects few games, removing some effects which might make the image sharper/clearer.\n" @@ -107,21 +108,21 @@ const char* dialog_message(int ID, bool* updateText) { #ifdef __linux__ case IDC_PALTEX: return "When checked 4/8 bits texture will be send to the GPU with a palette. GPU will be in charge of the conversion. " - "(Note it was never tested on openGL)\n\n" + "(Note it was never tested on OpenGL)\n\n" "When uncheked the CPU will convert directly the texture to 32 bits\n\n" "It is a basically a trade-off between GPU/CPU"; case IDC_ACCURATE_DATE: return "Implement a more accurate algorithm to compute GS destination alpha testing.\n\n" - "It could be slower when the effects are used.\n\nNote: it requires the 4.2 openGL extension GL_ARB_shader_image_load_store"; + "It could be slower when the effects are used.\n\nNote: it requires the 4.2 OpenGL extension GL_ARB_shader_image_load_store"; case IDC_ACCURATE_BLEND: return "Allow to solve the impossible blending error message.\n\n" - "It could be slower when the effect are used.\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier"; + "It could be slower when the effect are used.\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; case IDC_ACCURATE_COLCLIP: return "Implement the wrapping of color after an overflow\n\n" - "It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier"; + "It will be slow (half speed) when the effect are used!\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; case IDC_ACCURATE_FBMASK: return "Implement partial color masking\n\n" - "No status yet on the speed impact\n\nNote: it requires the 4.5 openGL extension GL_ARB_texture_barrier"; + "No status yet on the speed impact\n\nNote: it requires the 4.5 OpenGL extension GL_ARB_texture_barrier"; case IDC_TC_DEPTH: return "Allow to convert Depth buffer from/to Color buffer. It is used for blur & depth of field effects"; #endif