Gah! I forgot a line in my prev commit, so the SPRdma savestate fix wasn't actually being used. Btw, this *may* fix unstable savestate problems experienced in many games, including FFX and SMT3:Nocturne (but it;s so random it's hard to know for sure).

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@678 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-03-04 13:05:06 +00:00
parent a7fcdbaafa
commit 74db449e88
1 changed files with 1 additions and 0 deletions

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@ -116,6 +116,7 @@ void SaveState::FreezeAll()
sifFreeze();
ipuFreeze();
gifFreeze();
sprFreeze();
// iop now
FreezeMem(psxM, Ps2MemSize::IopRam); // 2 MB main memory