From 74db449e887e23543d4fd76a0f6ec228a6e773a8 Mon Sep 17 00:00:00 2001 From: "Jake.Stine" Date: Wed, 4 Mar 2009 13:05:06 +0000 Subject: [PATCH] Gah! I forgot a line in my prev commit, so the SPRdma savestate fix wasn't actually being used. Btw, this *may* fix unstable savestate problems experienced in many games, including FFX and SMT3:Nocturne (but it;s so random it's hard to know for sure). git-svn-id: http://pcsx2.googlecode.com/svn/trunk@678 96395faa-99c1-11dd-bbfe-3dabce05a288 --- pcsx2/SaveState.cpp | 1 + 1 file changed, 1 insertion(+) diff --git a/pcsx2/SaveState.cpp b/pcsx2/SaveState.cpp index c8467e9ec3..5af572ef15 100644 --- a/pcsx2/SaveState.cpp +++ b/pcsx2/SaveState.cpp @@ -116,6 +116,7 @@ void SaveState::FreezeAll() sifFreeze(); ipuFreeze(); gifFreeze(); + sprFreeze(); // iop now FreezeMem(psxM, Ps2MemSize::IopRam); // 2 MB main memory