Resolves Issue 502 : FFXII vid hangs in release mode builds due to PCH being enabled on IPU.cpp.

This is actually the second time around on this.  Same problem happened in the Playground days, with the same fix. ;)

git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2350 96395faa-99c1-11dd-bbfe-3dabce05a288
This commit is contained in:
Jake.Stine 2009-12-16 14:22:40 +00:00
parent e76e1c66db
commit 747de4ebde
2 changed files with 30 additions and 0 deletions

View File

@ -13,6 +13,12 @@
* If not, see <http://www.gnu.org/licenses/>. * If not, see <http://www.gnu.org/licenses/>.
*/ */
// ----------------------------------------------------------------------------
// PCH Warning! This file, when compiled with PCH + Optimizations, fails in very curious
// and unexpected ways (most obvious is a freeze in the middle of the New Game video of
// Final Fantasy XII). So make sure to force-disable PCH for this file at ALL times.
// ----------------------------------------------------------------------------
#include "PrecompiledHeader.h" #include "PrecompiledHeader.h"
#include "Common.h" #include "Common.h"

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@ -1225,6 +1225,30 @@
<File <File
RelativePath="..\..\Ipu\IPU.cpp" RelativePath="..\..\Ipu\IPU.cpp"
> >
<FileConfiguration
Name="Debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Devel|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="Release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File> </File>
<File <File
RelativePath="..\..\Ipu\IPU.h" RelativePath="..\..\Ipu\IPU.h"