mirror of https://github.com/PCSX2/pcsx2.git
GS-hw: Add/remove crc ids.
Add CRCs for (almost) all versions of R&C, WOC, & J&D. Remove all non-retail crc versions. Re-add Crash 4 version CRC, it's retail actually. Original PR #4535 Close #4535
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@ -144,7 +144,10 @@ const CRC::Game CRC::m_games[] =
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{0x103B5706, CrashBandicootWoC, US, 0}, // American Greatest Hits release
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{0x103B5706, CrashBandicootWoC, US, 0}, // American Greatest Hits release
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{0x75182BE5, CrashBandicootWoC, US, 0},
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{0x75182BE5, CrashBandicootWoC, US, 0},
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{0x5188ABCA, CrashBandicootWoC, US, 0},
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{0x5188ABCA, CrashBandicootWoC, US, 0},
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{0xEB1EB7FE, CrashBandicootWoC, US, 0}, // Regular Demo
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{0x34E2EEC7, CrashBandicootWoC, RU, 0},
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{0x34E2EEC7, CrashBandicootWoC, RU, 0},
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{0x00A074A7, CrashBandicootWoC, KO, 0},
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{0xF8643F9B, CrashBandicootWoC, JP, 0},
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{0x3A03D62F, CrashBandicootWoC, EU, 0},
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{0x3A03D62F, CrashBandicootWoC, EU, 0},
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{0x35D70452, CrashBandicootWoC, EU, 0},
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{0x35D70452, CrashBandicootWoC, EU, 0},
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{0x72E1E60E, Spartan, EU, 0},
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{0x72E1E60E, Spartan, EU, 0},
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@ -369,24 +372,23 @@ const CRC::Game CRC::m_games[] =
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{0x06A7506A, SacredBlaze, JP, 0},
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{0x06A7506A, SacredBlaze, JP, 0},
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{0x9C712FF0, Jak1, EU, TextureInsideRt}, // Jak and Daxter: The Precursor Legacy
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{0x9C712FF0, Jak1, EU, TextureInsideRt}, // Jak and Daxter: The Precursor Legacy
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{0x1B3976AB, Jak1, US, TextureInsideRt},
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{0x1B3976AB, Jak1, US, TextureInsideRt},
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{0x472E7699, Jak1, US, TextureInsideRt},
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{0x472E7699, Jak1, US, TextureInsideRt}, // Greatest Hits
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{0x96A608C5, Jak1, US, TextureInsideRt}, // Cingular Wireless Demo, PS Underground Demo
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{0x96A608C5, Jak1, US, TextureInsideRt}, // Cingular Wireless Demo, PS Underground Demo
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{0xEDE4FE64, Jak1, JP, TextureInsideRt}, // Jak x Daxter: Kyuusekai no Isan
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{0xEDE4FE64, Jak1, JP, TextureInsideRt}, // Jak x Daxter: Kyuusekai no Isan
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{0x2A7FD3B4, Jak1, JP, TextureInsideRt}, // Demo, Taikenba
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{0x2A7FD3B4, Jak1, JP, TextureInsideRt}, // Demo
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{0x2479F4A9, Jak2, EU, TextureInsideRt},
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{0x2479F4A9, Jak2, EU, TextureInsideRt},
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{0xF41C1B29, Jak2, EU, TextureInsideRt}, // Demo
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{0xF41C1B29, Jak2, EU, TextureInsideRt}, // Demo
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{0x9184AAF1, Jak2, US, TextureInsideRt},
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{0x9184AAF1, Jak2, US, TextureInsideRt},
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{0xA2034C69, Jak2, US, TextureInsideRt}, // Demo
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{0xA2034C69, Jak2, US, TextureInsideRt}, // Demo
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{0x25FE4D23, Jak2, KO, TextureInsideRt},
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{0x25FE4D23, Jak2, KO, TextureInsideRt},
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{0xB4976DAF, Jak2, JP, TextureInsideRt},
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{0xB4976DAF, Jak2, JP, TextureInsideRt}, // Jak II: Jak x Daxter 2
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{0x1ED2EF9E, Jak2, NoRegion, TextureInsideRt}, // EU Preview, EU Review
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{0x43D4FF3E, Jak2, JP, TextureInsideRt}, // Demo
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{0x12804727, Jak3, EU, TextureInsideRt},
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{0x12804727, Jak3, EU, TextureInsideRt},
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{0xE59E10BF, Jak3, EU, TextureInsideRt},
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{0xE59E10BF, Jak3, EU, TextureInsideRt},
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{0xCA68E4D5, Jak3, EU, TextureInsideRt}, // Demo
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{0xCA68E4D5, Jak3, EU, TextureInsideRt}, // Demo
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{0x644CFD03, Jak3, US, TextureInsideRt},
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{0x644CFD03, Jak3, US, TextureInsideRt},
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{0xD401BC20, Jak3, US, TextureInsideRt}, // Demo
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{0xD401BC20, Jak3, US, TextureInsideRt}, // Demo
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{0xD1368EAE, Jak3, KO, TextureInsideRt},
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{0xD1368EAE, Jak3, KO, TextureInsideRt},
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{0x23F8D35B, Jak3, NoRegion, TextureInsideRt}, // EU Preview, EU Review, US Internal test build
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{0xDF659E77, JakX, EU, TextureInsideRt}, // Jak X: Combat Racing
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{0xDF659E77, JakX, EU, TextureInsideRt}, // Jak X: Combat Racing
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{0xC20596DB, JakX, EU, TextureInsideRt}, // Beta Trial Disc, v0.01
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{0xC20596DB, JakX, EU, TextureInsideRt}, // Beta Trial Disc, v0.01
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{0x3091E6FB, JakX, US, TextureInsideRt},
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{0x3091E6FB, JakX, US, TextureInsideRt},
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@ -470,21 +472,33 @@ const CRC::Game CRC::m_games[] =
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{0x56A35F77, RatchetAndClank, JP, 0},
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{0x56A35F77, RatchetAndClank, JP, 0},
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{0x76F724A3, RatchetAndClank, EU, 0},
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{0x76F724A3, RatchetAndClank, EU, 0},
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{0x6A8F18B9, RatchetAndClank, EU, 0},
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{0x6A8F18B9, RatchetAndClank, EU, 0},
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{0x5C19F3B7, RatchetAndClank, EU, 0}, // Regular Demo
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{0xB3A71D10, RatchetAndClank2, US, 0}, // Going Commando
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{0xB3A71D10, RatchetAndClank2, US, 0}, // Going Commando
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{0x38996035, RatchetAndClank2, US, 0},
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{0x38996035, RatchetAndClank2, US, 0},
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{0xF700EE7E, RatchetAndClank2, US, 0}, // Regular Demo
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{0xF67ADF58, RatchetAndClank2, US, 0}, // Retail Employees Demo
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{0xDF6F94A1, RatchetAndClank2, US, 0}, // Demo - Going Commando & Jak II
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{0xDF6F94A1, RatchetAndClank2, US, 0}, // Demo - Going Commando & Jak II
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{0x89A26EC9, RatchetAndClank2, KO, 0},
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{0x8CAA5F16, RatchetAndClank2, JP, 0}, // Gagaga! Ginga no Commando-ssu
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{0x8CAA5F16, RatchetAndClank2, JP, 0}, // Gagaga! Ginga no Commando-ssu
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{0x2F486E6F, RatchetAndClank2, EU, 0},
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{0x2F486E6F, RatchetAndClank2, EU, 0},
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{0x45FE0CC4, RatchetAndClank3, US, 0}, // Up Your Arsenal
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{0x45FE0CC4, RatchetAndClank3, US, 0}, // Up Your Arsenal
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{0x2A12175A, RatchetAndClank3, US, 0}, // Regular Demo
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{0x2A12175A, RatchetAndClank3, US, 0}, // Regular Demo
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{0xD8EB2C29, RatchetAndClank3, US, 0}, // 1108 Beta
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{0xCC53C3B4, RatchetAndClank3, US, 0}, // Public Beta v1.0
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{0x9FCC4BA4, RatchetAndClank3, KO, 0},
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{0x64DC6000, RatchetAndClank3, JP, 0}, // Totsugeki! Galactic Rangers
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{0x64DC6000, RatchetAndClank3, JP, 0}, // Totsugeki! Galactic Rangers
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{0x17125698, RatchetAndClank3, EU, 0},
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{0x17125698, RatchetAndClank3, EU, 0},
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{0x4A85FC67, RatchetAndClank3, EU, 0}, // Beta Trial Disc
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{0x9BFBCD42, RatchetAndClank4, US, 0}, // Deadlocked
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{0x9BFBCD42, RatchetAndClank4, US, 0}, // Deadlocked
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{0xD301186D, RatchetAndClank4, US, 0}, // Regular Demo
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{0xBDF8A887, RatchetAndClank4, US, 0}, // Public Beta v.1
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{0x529BC7CC, RatchetAndClank4, KO, 0},
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{0x2EC9DA96, RatchetAndClank4, JP, 0}, // GiriGiri Ginga no Giga Battle
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{0x2EC9DA96, RatchetAndClank4, JP, 0}, // GiriGiri Ginga no Giga Battle
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{0x76975025, RatchetAndClank4, JP, 0}, // Regular Demo
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{0xD697D204, RatchetAndClank4, EU, 0}, // Ratchet Gladiator
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{0xD697D204, RatchetAndClank4, EU, 0}, // Ratchet Gladiator
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{0x8661F7BA, RatchetAndClank5, US, 0}, // Size Matters
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{0x8661F7BA, RatchetAndClank5, US, 0}, // Size Matters
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{0xFCB981D5, RatchetAndClank5, EU, 0}, // Size Matters
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{0x7029DCE6, RatchetAndClank5, KO, 0},
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{0x9ADCF7AF, RatchetAndClank5, JP, 0}, // Gekitotsu! Dodeka Ginga no Miri Miri Gundan
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{0xFCB981D5, RatchetAndClank5, EU, 0},
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{0x8634861F, RickyPontingInternationalCricket, EU, 0},
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{0x8634861F, RickyPontingInternationalCricket, EU, 0},
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{0xDDAC3815, Shox, US, 0},
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{0xDDAC3815, Shox, US, 0},
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{0xF84FE9DE, Shox, KO, 0},
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{0xF84FE9DE, Shox, KO, 0},
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