mirror of https://github.com/PCSX2/pcsx2.git
Apparently ZeroSPU2 has a 3-folder structure like the null plugins, instead of 4-folder like the rest, so make it use the other .props, so that it can be compiled.
Somehow there's a pair of files in wxcore that won't build correctly, even tho they did build before... and it seems to work fine if I turn them off, so i did. git-svn-id: http://pcsx2.googlecode.com/svn/trunk@2851 96395faa-99c1-11dd-bbfe-3dabce05a288
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@ -325,7 +325,11 @@
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<ClCompile Include="..\..\src\msw\volume.cpp" />
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<ClCompile Include="..\..\src\msw\volume.cpp" />
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<ClCompile Include="..\..\src\msw\window.cpp" />
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<ClCompile Include="..\..\src\msw\window.cpp" />
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<ClCompile Include="..\..\src\generic\aboutdlgg.cpp" />
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<ClCompile Include="..\..\src\generic\aboutdlgg.cpp" />
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<ClCompile Include="..\..\src\generic\accel.cpp" />
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<ClCompile Include="..\..\src\generic\accel.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\generic\busyinfo.cpp" />
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<ClCompile Include="..\..\src\generic\busyinfo.cpp" />
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<ClCompile Include="..\..\src\generic\buttonbar.cpp" />
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<ClCompile Include="..\..\src\generic\buttonbar.cpp" />
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<ClCompile Include="..\..\src\generic\choicbkg.cpp" />
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<ClCompile Include="..\..\src\generic\choicbkg.cpp" />
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<ClCompile Include="..\..\src\generic\fontpickerg.cpp" />
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<ClCompile Include="..\..\src\generic\fontpickerg.cpp" />
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<ClCompile Include="..\..\src\generic\hyperlink.cpp" />
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<ClCompile Include="..\..\src\generic\hyperlink.cpp" />
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<ClCompile Include="..\..\src\generic\listbkg.cpp" />
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<ClCompile Include="..\..\src\generic\listbkg.cpp" />
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<ClCompile Include="..\..\src\generic\listctrl.cpp" />
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<ClCompile Include="..\..\src\generic\listctrl.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\src\generic\logg.cpp" />
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<ClCompile Include="..\..\src\generic\logg.cpp" />
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<ClCompile Include="..\..\src\generic\mdig.cpp" />
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<ClCompile Include="..\..\src\generic\mdig.cpp" />
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<ClCompile Include="..\..\src\generic\msgdlgg.cpp">
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<ClCompile Include="..\..\src\generic\msgdlgg.cpp">
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Devel|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
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<Import Project="..\..\..\common\vsprops\nullplugin_svnroot.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
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<Import Project="..\..\..\common\vsprops\nullplugin_svnroot.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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</ImportGroup>
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</ImportGroup>
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<Import Project="..\..\..\common\vsprops\plugin_svnroot.props" />
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<Import Project="..\..\..\common\vsprops\nullplugin_svnroot.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="ProjectRootDir.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\BaseProperties.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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<Import Project="..\..\..\common\vsprops\3rdpartyDeps.props" />
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