diff --git a/bin/PCSX2_keys.ini.default b/bin/PCSX2_keys.ini.default index 0cd2a9fc88..512ef0112f 100644 --- a/bin/PCSX2_keys.ini.default +++ b/bin/PCSX2_keys.ini.default @@ -4,9 +4,9 @@ # Important: PAD bindings will override shortcuts at this file. -# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict. -# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's -# best to completely avoid them at this file. GSdx uses: +# IMPORTANT: GS has fixed shortcuts. Make sure your shortcuts don't conflict. +# Also, they will affect GS also when alt/ctrl/shift are pressed, so it's +# best to completely avoid them at this file. GS uses: # F5 - Deinterlace modes # PAGE_UP - FXAA antialiasing (HW and SW) # PAGE_DOWN - Cycles through dither modes (HW) diff --git a/linux_various/check_format.sh b/linux_various/check_format.sh index 4dd8519e9a..e878d67efc 100755 --- a/linux_various/check_format.sh +++ b/linux_various/check_format.sh @@ -46,7 +46,6 @@ fi files=`git diff --name-only --diff-filter=ACMRT $diff_range -- $PWD | \ grep "\.\(c\|h\|inl\|cpp\|hpp\)$" | \ grep -v "${1}pcsx2/" | \ - grep -v "${1}plugins/GSdx/" | \ \ grep -v "/resource.h" | \ grep -v "3rdparty/" | \ diff --git a/linux_various/gen_gl_func_ptr.pl b/linux_various/gen_gl_func_ptr.pl index 04fa856f98..3b26207387 100755 --- a/linux_various/gen_gl_func_ptr.pl +++ b/linux_various/gen_gl_func_ptr.pl @@ -14,7 +14,7 @@ # You should have received a copy of the GNU General Public License along with PCSX2. # If not, see . -# Generate glfunction pointer for GSdx +# Generate glfunction pointer for GS use File::Basename; use strict; diff --git a/linux_various/validate_glsl.sh b/linux_various/validate_glsl.sh index 356ff212dc..86422ef9d5 100755 --- a/linux_various/validate_glsl.sh +++ b/linux_various/validate_glsl.sh @@ -38,7 +38,7 @@ Help: --input : input glsl file (mandatory) --macro : set a macro. Can be repeated --entry : set an entry point. Note: print the ASM output of the program - --test_dx : test of gsdx glsl file + --test_gs : test of gs glsl file --nofrag : disable fragment processing --novert : disable vertex processing EOF @@ -51,7 +51,7 @@ case $1 in --input|--i) INPUT=$2; shift 2;; --macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;; --entry|--e) ENTRY="-entry $2";shift 2;; - --test_dx ) TEST_GSDX=1; shift 1;; + --test_gs ) TEST_GS=1; shift 1;; --nofrag) NOFRAG=1; shift 1;; --novert) NOVERT=1; shift 1;; @@ -114,7 +114,7 @@ fragment_test() # Main ###################################################### -if [ "$TEST_GSDX" = '1' ] ; then +if [ "$TEST_GS" = '1' ] ; then echo "not yet implemented" # A very big shader example (124 instructions!) ./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3