diff --git a/bin/PCSX2_keys.ini.default b/bin/PCSX2_keys.ini.default
index 0cd2a9fc88..512ef0112f 100644
--- a/bin/PCSX2_keys.ini.default
+++ b/bin/PCSX2_keys.ini.default
@@ -4,9 +4,9 @@
# Important: PAD bindings will override shortcuts at this file.
-# IMPORTANT: GSdx has fixed shortcuts. Make sure your shortcuts don't conflict.
-# Also, they will affect GSdx also when alt/ctrl/shift are pressed, so it's
-# best to completely avoid them at this file. GSdx uses:
+# IMPORTANT: GS has fixed shortcuts. Make sure your shortcuts don't conflict.
+# Also, they will affect GS also when alt/ctrl/shift are pressed, so it's
+# best to completely avoid them at this file. GS uses:
# F5 - Deinterlace modes
# PAGE_UP - FXAA antialiasing (HW and SW)
# PAGE_DOWN - Cycles through dither modes (HW)
diff --git a/linux_various/check_format.sh b/linux_various/check_format.sh
index 4dd8519e9a..e878d67efc 100755
--- a/linux_various/check_format.sh
+++ b/linux_various/check_format.sh
@@ -46,7 +46,6 @@ fi
files=`git diff --name-only --diff-filter=ACMRT $diff_range -- $PWD | \
grep "\.\(c\|h\|inl\|cpp\|hpp\)$" | \
grep -v "${1}pcsx2/" | \
- grep -v "${1}plugins/GSdx/" | \
\
grep -v "/resource.h" | \
grep -v "3rdparty/" | \
diff --git a/linux_various/gen_gl_func_ptr.pl b/linux_various/gen_gl_func_ptr.pl
index 04fa856f98..3b26207387 100755
--- a/linux_various/gen_gl_func_ptr.pl
+++ b/linux_various/gen_gl_func_ptr.pl
@@ -14,7 +14,7 @@
# You should have received a copy of the GNU General Public License along with PCSX2.
# If not, see .
-# Generate glfunction pointer for GSdx
+# Generate glfunction pointer for GS
use File::Basename;
use strict;
diff --git a/linux_various/validate_glsl.sh b/linux_various/validate_glsl.sh
index 356ff212dc..86422ef9d5 100755
--- a/linux_various/validate_glsl.sh
+++ b/linux_various/validate_glsl.sh
@@ -38,7 +38,7 @@ Help:
--input : input glsl file (mandatory)
--macro : set a macro. Can be repeated
--entry : set an entry point. Note: print the ASM output of the program
- --test_dx : test of gsdx glsl file
+ --test_gs : test of gs glsl file
--nofrag : disable fragment processing
--novert : disable vertex processing
EOF
@@ -51,7 +51,7 @@ case $1 in
--input|--i) INPUT=$2; shift 2;;
--macro|--m) MACRO="${MACRO}#define $2 $3\n"; shift 3;;
--entry|--e) ENTRY="-entry $2";shift 2;;
- --test_dx ) TEST_GSDX=1; shift 1;;
+ --test_gs ) TEST_GS=1; shift 1;;
--nofrag) NOFRAG=1; shift 1;;
--novert) NOVERT=1; shift 1;;
@@ -114,7 +114,7 @@ fragment_test()
# Main
######################################################
-if [ "$TEST_GSDX" = '1' ] ; then
+if [ "$TEST_GS" = '1' ] ; then
echo "not yet implemented"
# A very big shader example (124 instructions!)
./validate_glsl.sh --input $INPUT --novert --entry ps_main --macro PS_TCC 0 --macro PS_TFX 0 --macro PS_IIP 1 --macro PS_ATST 4 --macro PS_FST 1 --macro PS_BLEND 4 --macro PS_COLCLIP 3 --macro PS_SHUFFLE 1 --macro PS_LTF 1 --macro PS_FMT 6 --macro PS_AEM 0 --macro PS_FBMASK 1 --macro PS_FOG 1 --macro PS_WMS 2 --macro PS_WMT 3