diff --git a/pcsx2/GS/GSCrc.cpp b/pcsx2/GS/GSCrc.cpp index 343bf84f00..b279cad5d0 100644 --- a/pcsx2/GS/GSCrc.cpp +++ b/pcsx2/GS/GSCrc.cpp @@ -230,23 +230,6 @@ const CRC::Game CRC::m_games[] = {0xD3FFC263, SMTNocturne, KO, 0}, {0x84D1A8DA, SMTNocturne, KO, 0}, {0x0B8AB37B, RozenMaidenGebetGarden, JP, 0}, - {0xA33AF77A, TenchuFS, US, 0}, - {0x64C58FB4, TenchuFS, US, 0}, - {0xE7CCCB1E, TenchuFS, EU, 0}, - {0x89E63B40, TenchuFS, RU, 0}, // Beta - {0x1969B19A, TenchuFS, ES, 0}, // PAL Spanish - {0xBF0DC4CE, TenchuFS, DE, 0}, - {0x696BBEC3, TenchuFS, KO, 0}, - {0x525C1994, TenchuFS, ASIA, 0}, - {0x0D73BBCD, TenchuFS, KO, 0}, - {0x735A10C2, TenchuFS, JP, 0}, // Tenchu Kurenai - {0xAFBFB287, TenchuWoH, KO, 0}, - {0xAFBEC8B7, TenchuWoH, KO, 0}, - {0x767E383D, TenchuWoH, US, 0}, - {0x83261085, TenchuWoH, DE, 0}, // PAL German - {0x7FA1510D, TenchuWoH, EU, 0}, // PAL ES, IT - {0xC8DADF58, TenchuWoH, EU, 0}, - {0x13DD9957, TenchuWoH, JP, 0}, {0x506644B3, BigMuthaTruckers, EU, 0}, {0x90F0D852, BigMuthaTruckers, US, 0}, {0x92624842, BigMuthaTruckers, US, 0}, diff --git a/pcsx2/GS/GSCrc.h b/pcsx2/GS/GSCrc.h index 5df96b9a97..6b1b526c51 100644 --- a/pcsx2/GS/GSCrc.h +++ b/pcsx2/GS/GSCrc.h @@ -126,8 +126,6 @@ public: TalesOfLegendia, TalesofSymphonia, Tekken5, - TenchuFS, - TenchuWoH, TheIncredibleHulkUD, TombRaiderAnniversary, TombRaiderLegend, diff --git a/pcsx2/GS/Renderers/HW/GSHwHack.cpp b/pcsx2/GS/Renderers/HW/GSHwHack.cpp index 61d2de3e29..3f04ec91cb 100644 --- a/pcsx2/GS/Renderers/HW/GSHwHack.cpp +++ b/pcsx2/GS/Renderers/HW/GSHwHack.cpp @@ -802,20 +802,6 @@ bool GSC_TriAceGames(const GSFrameInfo& fi, int& skip) return true; } -bool GSC_TenchuGames(const GSFrameInfo& fi, int& skip) -{ - if (skip == 0) - { - if (fi.TME && fi.TPSM == PSM_PSMZ16 && fi.FPSM == PSM_PSMCT16 && fi.FBMSK == 0x03FFF) - { - // Depth is fine, blending issues remain, crc hack can be adjusted to skip blend wall/fog only. - skip = 3; - } - } - - return true; -} - //////////////////////////////////////////////////////////////////////////////// // Aggressive only hack //////////////////////////////////////////////////////////////////////////////// @@ -1048,8 +1034,6 @@ void GSState::SetupCrcHack() // Accurate Blending lut[CRC::GetaWay] = GSC_GetaWayGames; // Blending High lut[CRC::GetaWayBlackMonday] = GSC_GetaWayGames; // Blending High - lut[CRC::TenchuFS] = GSC_TenchuGames; - lut[CRC::TenchuWoH] = GSC_TenchuGames; // These games emulate a stencil buffer with the alpha channel of the RT (too slow to move to Aggressive) // Needs at least Basic Blending,